Artifacts/pl: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
Created page with "{{loc|link=Artefacts/pl|Artefakty}} <tabber> |-| Main Hand= {{ArtifactsTableHeader}} {{ArtifactsTableRow |image=paupers_glory_dumb_club_artifact.png |name=Fish-to-the-Face |effect=+1 Attack |upgrade=+1 Attack |tier=Common |set=Pauper`s Glory |desc=It goes “wobble wobble” in battle. }} {{ArtifactsTableRow |image=knights_honor_lance_artifact.png |name=Lance |effect=+3 Attack |upgrade=+2 Attack |tier=Rare |set=Knight`s Honor |desc=Charge! }} {{ArtifactsTableRow |image=p..." |
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|desc=...Why would a rampaging orge need a shield? | |desc=...Why would a rampaging orge need a shield? | ||
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|desc=They say it drives the wearer mad over time. | |desc=They say it drives the wearer mad over time. | ||
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|desc=A wizard once noticed an odd resemblance between weaving and spellcraft. As a result, these robes were created. | |desc=A wizard once noticed an odd resemblance between weaving and spellcraft. As a result, these robes were created. | ||
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|desc=They say gold doesn’t care if you’re guilty or innocent. And so Duke Milos’s most loyal servant was imprisoned in a golden skull for his master’s greed. | |desc=They say gold doesn’t care if you’re guilty or innocent. And so Duke Milos’s most loyal servant was imprisoned in a golden skull for his master’s greed. | ||
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|desc=Can’t stand in one place, need to act! | |desc=Can’t stand in one place, need to act! | ||
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|desc=Some summoned from beyond the veil, some here for the food and pay. | |desc=Some summoned from beyond the veil, some here for the food and pay. | ||
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|desc=There used to be a seventh wind, but he displeased Arina. And then there were six. | |desc=There used to be a seventh wind, but he displeased Arina. And then there were six. | ||
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|desc=If we knew for certain how golden geese are hatched, we’d live like kings. But there doesn’t seem to be a pattern. | |desc=If we knew for certain how golden geese are hatched, we’d live like kings. But there doesn’t seem to be a pattern. | ||
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Revision as of 08:44, 30 November 2025
| Name | Description | ||||
|---|---|---|---|---|---|
| Holy Sigil of Roph | Effect While worn, grants all unlearned subskills of the following skills: Ascension, Necromancy, Murmuring, Triumvirate's Strength, Abyssal Communion, Summon Swarm. |
Tier Epic | |||
| No one remembers who Roph once served, but he did so with unwavering loyalty. In time, he became a local saint, embodying the ideals of steadfast devotion to one’s sovereign, faction, and self. | |||||
| Holy Sigil of Mearea | Effect While worn, grants all unlearned subskills of the following skills: Luck, Economy, Daylight Magic. |
Tier Epic | |||
| The gold dragon of myth is said to bring wealth so great that it eventually became a symbol of worship. | |||||
| Holy Sigil of Insara | Effect While worn, grants all unlearned subskills of the following skills: Leadership, Insight, Diplomacy, Tactics. |
Tier Epic | |||
| Legend speaks of an Oracle who could foresee the outcomes of wars and battles. Over time, generals began to revere her name. | |||||
| Holy Sigil of The Second Man | Effect While worn, grants all unlearned subskills of the following skills: Offence, Summon Avatar, Siegecraft. |
Tier Epic | |||
| The First Man in existence is said to have found death, conquered by the power of the Second. At least, that is what the legends tell. | |||||
| Holy Sigil of The Seven Magi | Effect While worn, grants all unlearned subskills of the following skills: Sorcery, Nightshade Magic, Resistance. |
Tier Epic | |||
| Seven powerful mages formed a secret coven. They are no longer in existence, but their Sigil endures. | |||||
| Holy Sigil of Quix | Effect While worn, grants all unlearned subskills of the following skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy. |
Tier Epic | |||
| A conqueror said to have never died, but instead ventured to conquer new worlds beyond this one. Quix exists now only in legend. | |||||
| Holy Sigil of Uurdt | Effect While worn, grants all unlearned subskills of the following skills: Defence, Primal Magic, Recruitment. |
Tier Epic | |||
| “Where blood spills, plants grow.” This was the motto of an ancient druidic cult, and only their sigil remains to tell their tale. | |||||
| Holy Sigil of Eridore | Effect While worn, grants all unlearned subskills of the following skills: Logistics, Battle Magic, Intelligence. |
Tier Epic | |||
| A deity invented by pixies as a prank, it would later be worshipped by many seeking to bless their messages. | |||||
| Name | Items | Effect |
|---|---|---|
| Tranquil Glass |
| |
| Shamaniac Soul |
| |
| Knight’s Honor |
| |
| Ukhtabar Signet |
| |
| Milos’s Curse |
| |
| Pauper’s Glory |
| |
| Angelic Alliance |
| |
| Dwarven Fortitude |
| |
| Anaesthesia |
| |
| Shadow of Death |
| |
| Wanderer’s Way |
| |
| Living Arrows |
| |
| Duelist’s Pride |
| |
| Ethereal Knowledge |
| |
| Inner Song |
| |
| Power of the Dragon Father |
| |
| Beelzebub’s Chosen |
| |
| Dominion of Puppeteers |
| |
| Ambassador’s Word |
| |
| Warrior’s Strength |
| |
| Keeper’s Fortitude |
| |
| Wizard’s Might |
| |
| Scholar’s Wisdom |
|


