Wisdom: Difference between revisions
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|subdesc5=Grants a new global map spell. It allows the hero to convert all Movement Points into mana. | |subdesc5=Grants a new global map spell. It allows the hero to convert all Movement Points into mana. | ||
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===Skill Synergies=== | |||
Knowing Intelligence will give the following benefits to other sub-skills: | |||
{|class="wikitable" style="width:100%;" | |||
|colspan=2 style="object-position:left;width:27%;"|[[File:Skill Advanced Sorcery.png|70px]]<span style="padding-left:20px;vertical-align:top;"><b>[[Sorcery|Advanced Sorcery]]</b></span> | |||
|colspam=6 style="padding-left:10px;padding-top:10px;"|[[File:Sub_skill_sorcery_1_icon.png|30px]]<span style="vertical-align:baseline;padding-left:17px;"><b>Sticky Magic</b></span> | |||
<span style="display:inline-block;color:#DDD;">Effects applied by the hero last 1 round(s) more. <span style="color:peru;">This bonus is doubled if the Hero knows Intelligence.</span></span> | |||
|- | |||
|colspan=2 style="object-position:left;width:27%;"|[[File:Skill Advanced Scouting.png|70px]]<span style="padding-left:20px;vertical-align:top;"><b>[[Scouting|Advanced Scouting]]</b></span> | |||
|colspam=6 style="padding-left:10px;padding-top:10px;"|[[File:Sub_skill_scouting_2_icon.png|30px]]<span style="vertical-align:baseline;padding-left:17px;"><b>Familiar Paths</b></span> | |||
<span style="display:inline-block;color:#DDD;">+15% Movement Points if the hero starts the day in an area they control. <span style="color:peru;">This bonus is doubled if the Hero knows Intelligence.</span></span> | |||
|- | |||
</table> | |||
[[Category:Hero skills]] | [[Category:Hero skills]] | ||
Revision as of 15:34, 16 November 2025
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Intelligence The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School. |
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| Advanced Intelligence The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School. |
Genius The hero immediately levels up again. |
Astrology The hero begins learning Neutral magic at lower levels. |
Eagle Eye At the start of battle, learn all spells the enemy knows that the hero is capable of learning. | ||||
| Expert Intelligence The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School. |
Rhythmic Cadence +25% maximum mana. This bonus is doubled if the hero knows Sorcery. |
Rite of Magic Grants a new global map spell. It allows the hero to convert all Movement Points into mana. |
[[File:{{{subimage6}}}|30px]] | {{{subname6}}} {{{subdesc6}}} | |||
Skill Synergies
Knowing Intelligence will give the following benefits to other sub-skills:
Effects applied by the hero last 1 round(s) more. This bonus is doubled if the Hero knows Intelligence. | ||
+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the Hero knows Intelligence. | ||


