Leadership: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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|subdesc5=Friendly creatures’ Initiative increases by 1. | |subdesc5=Friendly creatures’ Initiative increases by 1. | ||
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===Skill Synergies=== | |||
Knowing Offense will give the following benefits to other sub-skills: | |||
{|class="wikitable" style="width:100%;" | |||
|colspan=2 style="object-position:left;width:27%;"|[[File:Skill Advanced Summon Avatar.png|70px]]<span style="padding-left:20px;vertical-align:top;"><b>[[Summon_Avatar_(Skill)|Advanced Summon Avatar]]</b></span> | |||
|colspam=6 style="padding-left:10px;padding-top:10px;"|[[File:Sub_skill_summoner_1_icon.png|30px]]<span style="vertical-align:baseline;padding-left:17px;"><b>Avatar of Fury</b></span> | |||
<span style="display:inline-block;color:#DDD;">Avatar’s Attack increases by 25% of its hero’s Spell Power. <span style="color:peru;">This bonus is doubled if the Hero knows Leadership.</span></span> | |||
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|colspan=2 style="object-position:left;width:27%;"|[[File:Skill Advanced Insight.png|70px]]<span style="padding-left:20px;vertical-align:top;"><b>[[Insight|Advanced Insight]]</b></span> | |||
|colspam=6 style="padding-left:10px;padding-top:10px;"|[[File:Sub_skill_enlightenment_2_icon.png|30px]]<span style="vertical-align:baseline;padding-left:17px;"><b>Civic Innovation</b></span> | |||
<span style="display:inline-block;color:#DDD;">The hero gains +100% Law points. <span style="color:peru;">This bonus is doubled if the Hero knows Leadership.</span></span> | |||
|- | |||
</table> | |||
[[Category:Hero skills]] | [[Category:Hero skills]] | ||
Revision as of 15:20, 16 November 2025
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Leadership Morale increases by 1. |
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| Advanced Leadership Morale increases by 2. |
Resolve Friendly units' chance to take an additional turn increases by 1% for each point of morale. Doubled if the Hero knows Battlecraft. |
Hero of Legends Enemy morale is reduced by 1 in battle. |
Ups and Downs Whenever a friendly unit triggers negative moral, its morale is increased by 5 until the end of the next round. | ||||
| Expert Leadership Morale increases by 3. |
Where Sun Never Sets Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows Daylight Magic. |
March! Friendly creatures’ Initiative increases by 1. |
[[File:{{{subimage6}}}|30px]] | {{{subname6}}} {{{subdesc6}}} | |||
Skill Synergies
Knowing Offense will give the following benefits to other sub-skills:
Avatar’s Attack increases by 25% of its hero’s Spell Power. This bonus is doubled if the Hero knows Leadership. | ||
The hero gains +100% Law points. This bonus is doubled if the Hero knows Leadership. | ||


