Artifacts: Difference between revisions
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| Line 9: | Line 9: | ||
|upgrade=+1 Attack | |upgrade=+1 Attack | ||
|tier=Common | |tier=Common | ||
|set=Pauper | |set=Pauper`s Glory | ||
|desc=It goes “wobble wobble” in battle. | |desc=It goes “wobble wobble” in battle. | ||
}} | }} | ||
| Line 18: | Line 18: | ||
|upgrade=+2 Attack | |upgrade=+2 Attack | ||
|tier=Rare | |tier=Rare | ||
|set=Knight | |set=Knight`s Honor | ||
|desc=Charge! | |desc=Charge! | ||
}} | }} | ||
| Line 63: | Line 63: | ||
|upgrade=+5% Melee | |upgrade=+5% Melee | ||
|tier=Epic | |tier=Epic | ||
|set=Duelist | |set=Duelist`s Pride | ||
|desc=A light, stinging weapon. A tool for elegant fighters. | |desc=A light, stinging weapon. A tool for elegant fighters. | ||
}} | }} | ||
| Line 99: | Line 99: | ||
|upgrade=+4 Attack | |upgrade=+4 Attack | ||
|tier=Legendary | |tier=Legendary | ||
|set=Beelzebub | |set=Beelzebub`s Chosen | ||
|desc=They say Beelzebub’s hands are soft as silk, but not those of his minions. | |desc=They say Beelzebub’s hands are soft as silk, but not those of his minions. | ||
}} | }} | ||
| Line 138: | Line 138: | ||
|upgrade=+1 Attack | |upgrade=+1 Attack | ||
|tier=Rare | |tier=Rare | ||
|set=Knight | |set=Knight`s Honor | ||
|desc=Ending an opponent’s suffering swiftly is a mercy. | |desc=Ending an opponent’s suffering swiftly is a mercy. | ||
}} | }} | ||
| Line 156: | Line 156: | ||
|upgrade= | |upgrade= | ||
|tier=Epic | |tier=Epic | ||
|set=Duelist | |set=Duelist`s Pride | ||
|desc=Made not for defence, but to better position yourself for counterattacking. | |desc=Made not for defence, but to better position yourself for counterattacking. | ||
}} | }} | ||
| Line 210: | Line 210: | ||
|upgrade=+4 Defence | |upgrade=+4 Defence | ||
|tier=Legendary | |tier=Legendary | ||
|set=Beelzebub | |set=Beelzebub`s Chosen | ||
|desc=Their shells are as hard as crystal. | |desc=Their shells are as hard as crystal. | ||
}} | }} | ||
| Line 257: | Line 257: | ||
|upgrade=+1 Knowledge | |upgrade=+1 Knowledge | ||
|tier=Common | |tier=Common | ||
|set=Pauper | |set=Pauper`s Glory | ||
|desc=The fool is sometimes the smartest man in the village. | |desc=The fool is sometimes the smartest man in the village. | ||
}} | }} | ||
| Line 275: | Line 275: | ||
|upgrade=+1 Knowledge | |upgrade=+1 Knowledge | ||
|tier=Rare | |tier=Rare | ||
|set=Scholar | |set=Scholar`s Wisdom | ||
|desc=To mark those willing to learn — and to aid them in doing so. | |desc=To mark those willing to learn — and to aid them in doing so. | ||
}} | }} | ||
| Line 284: | Line 284: | ||
|upgrade=+1 Defense | |upgrade=+1 Defense | ||
|tier=Rare | |tier=Rare | ||
|set=Knight | |set=Knight`s Honor | ||
|desc=A modern classic. | |desc=A modern classic. | ||
}} | }} | ||
| Line 329: | Line 329: | ||
|upgrade=+4 Knowledge | |upgrade=+4 Knowledge | ||
|tier=Legendary | |tier=Legendary | ||
|set=Beelzebub | |set=Beelzebub`s Chosen | ||
|desc=A new force in this world, Beelzebub sought a way to ensure his summoning would never end. | |desc=A new force in this world, Beelzebub sought a way to ensure his summoning would never end. | ||
}} | }} | ||
| Line 385: | Line 385: | ||
|upgrade=+1 Spellpower | |upgrade=+1 Spellpower | ||
|tier=Common | |tier=Common | ||
|set=Pauper | |set=Pauper`s Glory | ||
|desc=Don’t judge what makes others feel empowered! | |desc=Don’t judge what makes others feel empowered! | ||
}} | }} | ||
| Line 403: | Line 403: | ||
|upgrade=+2 Defence | |upgrade=+2 Defence | ||
|tier=Rare | |tier=Rare | ||
|set=Knight | |set=Knight`s Honor | ||
|desc=Sticks and stones may break bones, but not through full armour. | |desc=Sticks and stones may break bones, but not through full armour. | ||
}} | }} | ||
| Line 439: | Line 439: | ||
|upgrade=+4 Spellpower | |upgrade=+4 Spellpower | ||
|tier=Legendary | |tier=Legendary | ||
|set=Beelzebub | |set=Beelzebub`s Chosen | ||
|desc=Just feel the rhythm of the Chorus. | |desc=Just feel the rhythm of the Chorus. | ||
}} | }} | ||
| Line 495: | Line 495: | ||
|upgrade=+1 Defence | |upgrade=+1 Defence | ||
|tier=Common | |tier=Common | ||
|set=Pauper | |set=Pauper`s Glory | ||
|desc=Protects the <b>important</b> bits. | |desc=Protects the <b>important</b> bits. | ||
}} | }} | ||
| Line 540: | Line 540: | ||
|upgrade=+1 Attack | |upgrade=+1 Attack | ||
|tier=Rare | |tier=Rare | ||
|set=Warrior | |set=Warrior`s Strength | ||
|desc=Any warrior appreciates a good belt to hang their sword on. | |desc=Any warrior appreciates a good belt to hang their sword on. | ||
}} | }} | ||
| Line 623: | Line 623: | ||
|upgrade=+5 movement points | |upgrade=+5 movement points | ||
|tier=Rare | |tier=Rare | ||
|set=Wanderer | |set=Wanderer`s Way | ||
|desc=Nothing beats soft leather for travelling long distances. | |desc=Nothing beats soft leather for travelling long distances. | ||
}} | }} | ||
| Line 715: | Line 715: | ||
|upgrade=+1 Morale | |upgrade=+1 Morale | ||
|tier=Common | |tier=Common | ||
|set=Pauper | |set=Pauper`s Glory | ||
|desc=A peasant’s only treasure. | |desc=A peasant’s only treasure. | ||
}} | }} | ||
| Line 733: | Line 733: | ||
|upgrade=+1 Defence | |upgrade=+1 Defence | ||
|tier=Rare | |tier=Rare | ||
|set=Keeper | |set=Keeper`s Fortitude | ||
|desc=City guards often wear these rings to react to danger one or two seconds faster. | |desc=City guards often wear these rings to react to danger one or two seconds faster. | ||
}} | }} | ||
| Line 805: | Line 805: | ||
|upgrade=–20% additional damage | |upgrade=–20% additional damage | ||
|tier=Legendary | |tier=Legendary | ||
|set=Duelist | |set=Duelist`s Pride | ||
|desc=Well, technically it’s four rings. | |desc=Well, technically it’s four rings. | ||
}} | }} | ||
| Line 852: | Line 852: | ||
|upgrade=+1 Spellpower | |upgrade=+1 Spellpower | ||
|tier=Rare | |tier=Rare | ||
|set=Wizard | |set=Wizard`s Might | ||
|desc=Magically blocks out distractions, allowing the wizard focus solely on their spellcraft. | |desc=Magically blocks out distractions, allowing the wizard focus solely on their spellcraft. | ||
}} | }} | ||
| Line 897: | Line 897: | ||
|upgrade=+10 movement points | |upgrade=+10 movement points | ||
|tier=Epic | |tier=Epic | ||
|set=Wanderer | |set=Wanderer`s Way | ||
|desc=Yes, you can wear it over that fancy cape. | |desc=Yes, you can wear it over that fancy cape. | ||
}} | }} | ||
| Line 924: | Line 924: | ||
|upgrade=+5% persuasion | |upgrade=+5% persuasion | ||
|tier=Legendary | |tier=Legendary | ||
|set=Ambassador | |set=Ambassador`s Word | ||
|desc=They’ll follow you if you look pretty! | |desc=They’ll follow you if you look pretty! | ||
}} | }} | ||
| Line 980: | Line 980: | ||
|upgrade=+1 Luck | |upgrade=+1 Luck | ||
|tier=Common | |tier=Common | ||
|set=Pauper | |set=Pauper`s Glory | ||
|desc="It’s always heads. | |desc="It’s always heads. | ||
}} | }} | ||
| Line 1,025: | Line 1,025: | ||
|upgrade=+1 Defence | |upgrade=+1 Defence | ||
|tier=Rare | |tier=Rare | ||
|set=Keeper | |set=Keeper`s Fortitude | ||
|desc=An amulet that allows the wearer to survive against all odds, though sadly, often worn by cowards who never intend to face such dangers. | |desc=An amulet that allows the wearer to survive against all odds, though sadly, often worn by cowards who never intend to face such dangers. | ||
}} | }} | ||
| Line 1,034: | Line 1,034: | ||
|upgrade=+1 Attack | |upgrade=+1 Attack | ||
|tier=Rare | |tier=Rare | ||
|set=Warrior | |set=Warrior`s Strength | ||
|desc=The mark of many martial feats accomplished — and many more to come. | |desc=The mark of many martial feats accomplished — and many more to come. | ||
}} | }} | ||
| Line 1,043: | Line 1,043: | ||
|upgrade=+1 Knowledge | |upgrade=+1 Knowledge | ||
|tier=Rare | |tier=Rare | ||
|set=Scholar | |set=Scholar`s Wisdom | ||
|desc=For those who know that they know nothing. | |desc=For those who know that they know nothing. | ||
}} | }} | ||
| Line 1,052: | Line 1,052: | ||
|upgrade=+1 Spellpower | |upgrade=+1 Spellpower | ||
|tier=Rare | |tier=Rare | ||
|set=Wizard | |set=Wizard`s Might | ||
|desc=Even if the wearer is lacking, the power within this amulet more than compensates for it. | |desc=Even if the wearer is lacking, the power within this amulet more than compensates for it. | ||
}} | }} | ||
| Line 1,142: | Line 1,142: | ||
|upgrade=+1 damage | |upgrade=+1 damage | ||
|tier=Epic | |tier=Epic | ||
|set=Knight | |set=Knight`s Honor | ||
|desc=Without cause or purpose. | |desc=Without cause or purpose. | ||
}} | }} | ||
| Line 1,223: | Line 1,223: | ||
|upgrade=+5% persuasion power | |upgrade=+5% persuasion power | ||
|tier=Legendary | |tier=Legendary | ||
|set=Ambassador | |set=Ambassador`s Word | ||
|desc=No desire for independence can withstand goodies. | |desc=No desire for independence can withstand goodies. | ||
}} | }} | ||
| Line 1,382: | Line 1,382: | ||
}} | }} | ||
|-| Sets= | |-| Sets= | ||
;Tranquil Glass | ;Tranquil Glass | ||
*3 items: Fully restores mana at the start of each day. | *3 items: Fully restores mana at the start of each day. | ||
Revision as of 15:28, 10 November 2025
| Name | Description | ||||
|---|---|---|---|---|---|
| Holy Sigil of Roph | Effect While worn, grants all unlearned subskills of the following skills: Ascension, Necromancy, Murmuring, Triumvirate's Strength, Abyssal Communion, Summon Swarm. |
Tier Holy Relic | |||
| No one remembers who Roph once served, but he did so with unwavering loyalty. In time, he became a local saint, embodying the ideals of steadfast devotion to one’s sovereign, faction, and self. | |||||
| Holy Sigil of Mearea | Effect While worn, grants all unlearned subskills of the following skills: Luck, Economy, Daylight Magic. |
Tier Holy Relic | |||
| The gold dragon of myth is said to bring wealth so great that it eventually became a symbol of worship. | |||||
| Holy Sigil of Insara | Effect While worn, grants all unlearned subskills of the following skills: Leadership, Insight, Diplomacy, Tactics. |
Tier Holy Relic | |||
| Legend speaks of an Oracle who could foresee the outcomes of wars and battles. Over time, generals began to revere her name. | |||||
| Holy Sigil of The Second Man | Effect While worn, grants all unlearned subskills of the following skills: Offence, Summon Avatar, Siegecraft. |
Tier Holy Relic | |||
| The First Man in existence is said to have found death, conquered by the power of the Second. At least, that is what the legends tell. | |||||
| Holy Sigil of The Seven Magi | Effect While worn, grants all unlearned subskills of the following skills: Sorcery, Nightshade Magic, Resistance. |
Tier Holy Relic | |||
| Seven powerful mages formed a secret coven. They are no longer in existence, but their Sigil endures. | |||||
| Holy Sigil of Quix | Effect While worn, grants all unlearned subskills of the following skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy. |
Tier Holy Relic | |||
| A conqueror said to have never died, but instead ventured to conquer new worlds beyond this one. Quix exists now only in legend. | |||||
| Holy Sigil of Uurdt | Effect While worn, grants all unlearned subskills of the following skills: Defence, Primal Magic, Recruitment. |
Tier Holy Relic | |||
| “Where blood spills, plants grow.” This was the motto of an ancient druidic cult, and only their sigil remains to tell their tale. | |||||
| Holy Sigil of Eridore | Effect While worn, grants all unlearned subskills of the following skills: Logistics, Battle Magic, Intelligence. |
Tier Holy Relic | |||
| A deity invented by pixies as a prank, it would later be worshipped by many seeking to bless their messages. | |||||
- Tranquil Glass
- 3 items: Fully restores mana at the start of each day.
Items:
- Shamaniac Soul
- 2 items: +25% maximum mana.
- 4 items: All spells in the Spellbook have maximum level. (If all spells must have minimum level due to another effect, neither is active.)
Items:
- Knight’s Honor
- 3 items: +2 Morale and Luck.
- 5 items: +5% chance of Morale and Luck triggering for each point of them the wearer has.
Items:
- Ukhtabar Signet
- 2 items: +100% XP gain.
Items:
- Milos’s Curse
- 3 items: +10 000 Gold per day.
Items:
- Pauper’s Glory
- 2 items: +1 Attack, Defence, Spell Power, Knowledge, Morale and Luck.
- 4 items: +1 more Attack, Defence, Spell Power, Knowledge, Morale and Luck.
- 6 items: +1 more Attack, Defence, Spell Power, Knowledge, Morale and Luck.
Items:
- Angelic Alliance
- 3 items: Creatures from different factions do not lower each other’s Morale.
- 6 items: +2 Initiative and Speed to all friendly creatures.
Items:
Sword of Judgement
Lion’s Shield of Courage
Helm of Heavenly Enlightenment
Armour of Wonder
Celestial Sash of Bliss
Sandals of the Saint
- Dwarven Fortitude
- 4 items: Makes the wearer immune to negative effects in battle and on the global map.
Items:
Protective Belt
Emerald Resonance Controller
Crimson Resonance Controller
Automated Antimagic Shield
- Anaesthesia
- 2 items: Friendly creatures heal 5% of their starting HP at the start of each round. Revives fallen units.
- 3 items: +25% maximum HP to all friendly creatures.
Items:
- Shadow of Death
- 2 items: –1 Morale and Luck to all enemy creatures.
- 3 items: –1 Initiative and Speed to all enemy creatures.
- 4 items: All enemy creatures deal minimal Damage. (If enemy creatures must deal maximum Damage due to another effect, neither is active.)
Items:
- Wanderer’s Way
- 2 items: Eliminates terrain penalty.
Items:
- Living Arrows
- 2 items: +{0} Initiative to all friendly creatures.
- 3 items: Creautres with ranged attacks gain “Double Shot”.
Items:
- Duelist’s Pride
- 2 items: +3 Attack and Defence.
- 3 items: All friendly creatures have unlimited counterattacks.
Items:
- Ethereal Knowledge
- 2 items: +3 Spell Power and Knowledge.
- 4 items: All allied lasting effects from spells and creature abilities have unlimited duration.
Items:
- Inner Song
- 3 items: When friendly creatures use abilities, they don’t end turn.
Items:
- Power of the Dragon Father
- 3 items: +2 to all attributes.
- 5 items: Allied creatures are immune to negative effects.
- 8 items: And also to any Magic Damage.
Items:
Red Dragon Flame Tongue
Dragon Scale Shield
Crown of Dragontooth
Dragon Scale Armour
Slithering Sash
Dragonbone Greaves
Quiet Eye of a Dragon
Dragon Wing Tabard
- Beelzebub’s Chosen
- 2 items: +1 Speed to friendly creatures.
- 4 items: Friendly creatures deal maximum Damage. (If the creature must deal minimum Damage due to another effect, neither is active.)
Items:
- Dominion of Puppeteers
- 3 items: +3 to all attributes.
- 4 items: All spells in the enemy’s Spellbook have minimum level. (If all spells must have maximum level due to another effect, neither is active.)
Items:
- Ambassador’s Word
- 2 items: Neutral creatures join the wearer’s army for free.
Items:
- Warrior’s Strength
- 2 items: +4 Attack.
Items:
- Keeper’s Fortitude
- 2 items: +4 Defence.
Items:
- Wizard’s Might
- 2 items: +4 Spell Power.
Items:
- Scholar’s Wisdom
- 2 items: +4 Knowledge.
Items:


