Artifacts: Difference between revisions
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*3 items: Fully restores mana at the start of each day. | *3 items: Fully restores mana at the start of each day. | ||
Items: | Items: | ||
*[[File:tranquility_brightmind_tiara_artifact.png|40px]] Mirror Tiara | |||
*[[File:tranquility_ring_of_serenity_artifact.png|40px]] Shard of Serenity | |||
*[[File:tranquility_magic_mirror_artifact.png|40px]] Magic Mirror | *[[File:tranquility_magic_mirror_artifact.png|40px]] Magic Mirror | ||
;Shamaniac Soul | ;Shamaniac Soul | ||
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*4 items: All spells in the Spellbook have maximum level. (If all spells must have minimum level due to another effect, neither is active.) | *4 items: All spells in the Spellbook have maximum level. (If all spells must have minimum level due to another effect, neither is active.) | ||
Items: | Items: | ||
*[[File:shamaniac_soul_shaman_staff_artifact.png|40px]] Shaman Staff | |||
*[[File:shamaniac_soul_gemwood_mask_artifact.png|40px]] Sirin Mask | |||
*[[File:shamaniac_soul_iridescent_cloak_artifact.png|40px]] Iridescent Cloak | |||
*[[File:shamaniac_soul_clutching_ring_artifact.png|40px]] Clenching Ring | *[[File:shamaniac_soul_clutching_ring_artifact.png|40px]] Clenching Ring | ||
;Knight’s Honor | ;Knight’s Honor | ||
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*5 items: +5% chance of Morale and Luck triggering for each point of them the wearer has. | *5 items: +5% chance of Morale and Luck triggering for each point of them the wearer has. | ||
Items: | Items: | ||
*[[File:knights_honor_lance_artifact.png|40px]] Lance | |||
*[[File:knights_honor_misericorde_artifact.png|40px]] Misericorde | |||
*[[File:knights_honor_armet_artifact.png|40px]] Armet | |||
*[[File:knights_honor_plate_armor_artifact.png|40px]] Plate Armour | |||
*[[File:knights_honor_drums_of_war_artifact.png|40px]] Drum of War | *[[File:knights_honor_drums_of_war_artifact.png|40px]] Drum of War | ||
;Ukhtabar Signet | ;Ukhtabar Signet | ||
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*3 items: +10 000 Gold per day. | *3 items: +10 000 Gold per day. | ||
Items: | Items: | ||
*[[File:milos_curse_skull_of_milos_artifact.png|40px]] Skull of Milos | |||
*[[File:milos_curse_golden_moth_artifact.png|40px]] Golden Moth | *[[File:milos_curse_golden_moth_artifact.png|40px]] Golden Moth | ||
*[[File:milos_curse_golden_pig_artifact.png|40px]] Golden Pig | *[[File:milos_curse_golden_pig_artifact.png|40px]] Golden Pig | ||
;Pauper’s Glory | ;Pauper’s Glory | ||
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;Angelic Alliance | ;Angelic Alliance | ||
Creatures from different factions do not lower each other’s Morale. | *3 items: Creatures from different factions do not lower each other’s Morale. | ||
+ | *6 items: +2 Initiative and Speed to all friendly creatures. | ||
Items: | Items: | ||
*[[File:.png|40px]] | *[[File:angelic_alliance_sword_of_judgement_artifact.png|40px]] Sword of Judgement | ||
*[[File:angelic_alliance_lions_shield_of_courage_artifact.png|40px]] Lion’s Shield of Courage | |||
*[[File:angelic_alliance_helm_of_heavenly_enlightenment_artifact.png|40px]] Helm of Heavenly Enlightenment | |||
*[[File:angelic_alliance_armor_of_wonder_artifact.png|40px]] Armour of Wonder | |||
*[[File:angelic_alliance_celestial_sash_of_bliss_artifact.png|40px]] Celestial Sash of Bliss | |||
*[[File:angelic_alliance_sandals_of_the_saint_artifact.png|40px]] Sandals of the Saint | |||
;Dwarven Fortitude | ;Dwarven Fortitude | ||
Makes the wearer immune to negative effects in battle and on the global map. | *4 items: Makes the wearer immune to negative effects in battle and on the global map. | ||
Items: | Items: | ||
*[[File:.png|40px]] | *[[File:gifts_of_dwarven_lords_protective_belt_artifact.png|40px]] Protective Belt | ||
*[[File:gifts_of_dwarven_lords_emerald_resonance_controller_artifact.png|40px]] Emerald Resonance Controller | |||
*[[File:gifts_of_dwarven_lords_crimson_resonance_controller_artifact.png|40px]] Crimson Resonance Controller | |||
*[[File:gifts_of_dwarven_lords_automated_antimagic_shield_artifact.png|40px]] Automated Antimagic Shield | |||
;Anaesthesia | ;Anaesthesia | ||
Revision as of 18:13, 9 November 2025
| Name | Description | ||||
|---|---|---|---|---|---|
| Holy Sigil of Roph | Effect While worn, grants all unlearned subskills of the following skills: Ascension, Necromancy, Murmuring, Triumvirate's Strength, Abyssal Communion, Summon Swarm. |
Tier Holy Relic | |||
| No one remembers who Roph once served, but he did so with unwavering loyalty. In time, he became a local saint, embodying the ideals of steadfast devotion to one’s sovereign, faction, and self. | |||||
| Holy Sigil of Mearea | Effect While worn, grants all unlearned subskills of the following skills: Luck, Economy, Daylight Magic. |
Tier Holy Relic | |||
| The gold dragon of myth is said to bring wealth so great that it eventually became a symbol of worship. | |||||
| Holy Sigil of Insara | Effect While worn, grants all unlearned subskills of the following skills: Leadership, Insight, Diplomacy, Tactics. |
Tier Holy Relic | |||
| Legend speaks of an Oracle who could foresee the outcomes of wars and battles. Over time, generals began to revere her name. | |||||
| Holy Sigil of The Second Man | Effect While worn, grants all unlearned subskills of the following skills: Offence, Summon Avatar, Siegecraft. |
Tier Holy Relic | |||
| The First Man in existence is said to have found death, conquered by the power of the Second. At least, that is what the legends tell. | |||||
| Holy Sigil of The Seven Magi | Effect While worn, grants all unlearned subskills of the following skills: Sorcery, Nightshade Magic, Resistance. |
Tier Holy Relic | |||
| Seven powerful mages formed a secret coven. They are no longer in existence, but their Sigil endures. | |||||
| Holy Sigil of Quix | Effect While worn, grants all unlearned subskills of the following skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy. |
Tier Holy Relic | |||
| A conqueror said to have never died, but instead ventured to conquer new worlds beyond this one. Quix exists now only in legend. | |||||
| Holy Sigil of Uurdt | Effect While worn, grants all unlearned subskills of the following skills: Defence, Primal Magic, Recruitment. |
Tier Holy Relic | |||
| “Where blood spills, plants grow.” This was the motto of an ancient druidic cult, and only their sigil remains to tell their tale. | |||||
| Holy Sigil of Eridore | Effect While worn, grants all unlearned subskills of the following skills: Logistics, Battle Magic, Intelligence. |
Tier Holy Relic | |||
| A deity invented by pixies as a prank, it would later be worshipped by many seeking to bless their messages. | |||||
- Tranquil Glass
- 3 items: Fully restores mana at the start of each day.
Items:
- Shamaniac Soul
- 2 items: +25% maximum mana.
- 4 items: All spells in the Spellbook have maximum level. (If all spells must have minimum level due to another effect, neither is active.)
Items:
- Knight’s Honor
- 3 items: +2 Morale and Luck.
- 5 items: +5% chance of Morale and Luck triggering for each point of them the wearer has.
Items:
- Ukhtabar Signet
- 2 items: +100% XP gain.
Items:
- Milos’s Curse
- 3 items: +10 000 Gold per day.
Items:
- Pauper’s Glory
- 2 items: +1 Attack, Defence, Spell Power, Knowledge, Morale and Luck.
- 4 items: +1 more Attack, Defence, Spell Power, Knowledge, Morale and Luck.
- 6 items: +1 more Attack, Defence, Spell Power, Knowledge, Morale and Luck.
Items:
- Angelic Alliance
- 3 items: Creatures from different factions do not lower each other’s Morale.
- 6 items: +2 Initiative and Speed to all friendly creatures.
Items:
Sword of Judgement
Lion’s Shield of Courage
Helm of Heavenly Enlightenment
Armour of Wonder
Celestial Sash of Bliss
Sandals of the Saint
- Dwarven Fortitude
- 4 items: Makes the wearer immune to negative effects in battle and on the global map.
Items:
Protective Belt
Emerald Resonance Controller
Crimson Resonance Controller
Automated Antimagic Shield
- Anaesthesia
Friendly creatures heal {0}% of their starting HP at the start of each round. Revives fallen units. +{0}% maximum HP to all friendly creatures. Items:
- Shadow of Death
–{0} Morale and Luck to all enemy creatures. –{0} Initiative and Speed to all enemy creatures. All enemy creatures deal minimal Damage. (If enemy creatures must deal maximum Damage due to another effect, neither is active.) Items:
- Wanderer’s Way
Eliminates terrain penalty. Items:
- Living Arrows
+{0} Initiative to all friendly creatures. Creautres with ranged attacks gain “Double Shot”. Items:
- Duelist’s Pride
+{0} Attack and Defence. All friendly creatures have unlimited counterattacks. Items:
- Ethereal Knowledge
+{0} Spell Power and Knowledge. All allied lasting effects from spells and creature abilities have unlimited duration. Items:
- Inner Song
When friendly creatures use abilities, they don’t end turn. Items:
- Power of the Dragon Father
+{0} to all attributes. Allied creatures are immune to negative effects. And also to any Magic Damage. Items:
- Beelzebub’s Chosen
+{0} Speed to friendly creatures. Friendly creatures deal maximum Damage. (If the creature must deal minimum Damage due to another effect, neither is active.) Items:
- Dominion of Puppeteers
+{0} to all attributes. All spells in the enemy’s Spellbook have minimum level. (If all spells must have maximum level due to another effect, neither is active.) Items:
- Ambassador’s Word
Neutral creatures join the wearer’s army for free. Items:
- Warrior’s Strength
+{0} Attack. Items:
- Keeper’s Fortitude
+{0} Defence. Items:
- Wizard’s Might
+{0} Spell Power. Items:
- Scholar’s Wisdom
+{0} Knowledge. Items:


