Artifacts: Difference between revisions
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|upgrade=+250 Gold a day | |upgrade=+250 Gold a day | ||
|tier=Legendary | |tier=Legendary | ||
|set=Curse | |set=Milos’s Curse | ||
|desc=They say gold doesn’t care if you’re guilty or innocent. And so Duke Milos’s most loyal servant was imprisoned in a golden skull for his master’s greed. | |desc=They say gold doesn’t care if you’re guilty or innocent. And so Duke Milos’s most loyal servant was imprisoned in a golden skull for his master’s greed. | ||
}} | }} | ||
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|upgrade=+250 Gold a day | |upgrade=+250 Gold a day | ||
|tier=Rare | |tier=Rare | ||
|set=Curse | |set=Milos’s Curse | ||
|desc=They say pigs are so greedy they dig the ground constantly, searching for gold. And so Duke Milos was turned into a pig for his greed. | |desc=They say pigs are so greedy they dig the ground constantly, searching for gold. And so Duke Milos was turned into a pig for his greed. | ||
}} | }} | ||
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|upgrade=+250 Gold a day | |upgrade=+250 Gold a day | ||
|tier=Rare | |tier=Rare | ||
|set=Curse | |set=Milos’s Curse | ||
|desc=They say moths burn themselves mistaking light for gold, for such is their attraction to riches. And so Duke Milos’s wife was turned into a moth for her husband’s greed. | |desc=They say moths burn themselves mistaking light for gold, for such is their attraction to riches. And so Duke Milos’s wife was turned into a moth for her husband’s greed. | ||
}} | }} | ||
| Line 1,104: | Line 1,104: | ||
|name=Runestone Shards | |name=Runestone Shards | ||
|effect=Adds all Tier-2 spells to the hero's spellbook. | |effect=Adds all Tier-2 spells to the hero's spellbook. | ||
|upgrade= | |upgrade= | ||
|tier=Rare | |tier=Rare | ||
|set= | |set= | ||
|desc=Just a few shards hold vast knowledge, suggesting they may have once been part of something much greater. | |desc=Just a few shards hold vast knowledge, suggesting they may have once been part of something much greater. | ||
}} | }} | ||
| Line 1,401: | Line 1,401: | ||
;Ukhtabar Signet | ;Ukhtabar Signet | ||
*2 items: + | *2 items: +100% XP gain. | ||
Items: | Items: | ||
*[[File:ukhtabar_seal_tabar_seal_artifact.png|40px]] Tabar Signet-Ring | *[[File:ukhtabar_seal_tabar_seal_artifact.png|40px]] Tabar Signet-Ring | ||
| Line 1,407: | Line 1,407: | ||
;Milos’s Curse | ;Milos’s Curse | ||
+ | +10 000 Gold per day. | ||
Items: | Items: | ||
*[[File:.png|40px]] | *[[File:milos_curse_golden_moth_artifact.png|40px]] Golden Moth | ||
*[[File:milos_curse_golden_pig_artifact.png|40px]] Golden Pig | |||
*[[File:milos_curse_skull_of_milos_artifact.png|40px]] Skull of Milos | |||
;Pauper’s Glory | ;Pauper’s Glory | ||
Revision as of 16:48, 9 November 2025
| Name | Description | ||||
|---|---|---|---|---|---|
| Holy Sigil of Roph | Effect While worn, grants all unlearned subskills of the following skills: Ascension, Necromancy, Murmuring, Triumvirate's Strength, Abyssal Communion, Summon Swarm. |
Tier Holy Relic | |||
| No one remembers who Roph once served, but he did so with unwavering loyalty. In time, he became a local saint, embodying the ideals of steadfast devotion to one’s sovereign, faction, and self. | |||||
| Holy Sigil of Mearea | Effect While worn, grants all unlearned subskills of the following skills: Luck, Economy, Daylight Magic. |
Tier Holy Relic | |||
| The gold dragon of myth is said to bring wealth so great that it eventually became a symbol of worship. | |||||
| Holy Sigil of Insara | Effect While worn, grants all unlearned subskills of the following skills: Leadership, Insight, Diplomacy, Tactics. |
Tier Holy Relic | |||
| Legend speaks of an Oracle who could foresee the outcomes of wars and battles. Over time, generals began to revere her name. | |||||
| Holy Sigil of The Second Man | Effect While worn, grants all unlearned subskills of the following skills: Offence, Summon Avatar, Siegecraft. |
Tier Holy Relic | |||
| The First Man in existence is said to have found death, conquered by the power of the Second. At least, that is what the legends tell. | |||||
| Holy Sigil of The Seven Magi | Effect While worn, grants all unlearned subskills of the following skills: Sorcery, Nightshade Magic, Resistance. |
Tier Holy Relic | |||
| Seven powerful mages formed a secret coven. They are no longer in existence, but their Sigil endures. | |||||
| Holy Sigil of Quix | Effect While worn, grants all unlearned subskills of the following skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy. |
Tier Holy Relic | |||
| A conqueror said to have never died, but instead ventured to conquer new worlds beyond this one. Quix exists now only in legend. | |||||
| Holy Sigil of Uurdt | Effect While worn, grants all unlearned subskills of the following skills: Defence, Primal Magic, Recruitment. |
Tier Holy Relic | |||
| “Where blood spills, plants grow.” This was the motto of an ancient druidic cult, and only their sigil remains to tell their tale. | |||||
| Holy Sigil of Eridore | Effect While worn, grants all unlearned subskills of the following skills: Logistics, Battle Magic, Intelligence. |
Tier Holy Relic | |||
| A deity invented by pixies as a prank, it would later be worshipped by many seeking to bless their messages. | |||||
- Tranquil Glass
- 3 items: Fully restores mana at the start of each day.
Items:
- Shamaniac Soul
- 2 items: +25% maximum mana.
- 4 items: All spells in the Spellbook have maximum level. (If all spells must have minimum level due to another effect, neither is active.)
Items:
- Knight’s Honor
- 3 items: +2 Morale and Luck.
- 5 items: +5% chance of Morale and Luck triggering for each point of them the wearer has.
Items:
- Ukhtabar Signet
- 2 items: +100% XP gain.
Items:
- Milos’s Curse
+10 000 Gold per day. Items:
- Pauper’s Glory
+{0} Attack, Defence, Spell Power, Knowledge, Morale and Luck. +{0} more Attack, Defence, Spell Power, Knowledge, Morale and Luck. +{0} more Attack, Defence, Spell Power, Knowledge, Morale and Luck. Items:
- Angelic Alliance
Creatures from different factions do not lower each other’s Morale. +{0} Initiative and Speed to all friendly creatures. Items:
- Dwarven Fortitude
Makes the wearer immune to negative effects in battle and on the global map. Items:
- Anaesthesia
Friendly creatures heal {0}% of their starting HP at the start of each round. Revives fallen units. +{0}% maximum HP to all friendly creatures. Items:
- Shadow of Death
–{0} Morale and Luck to all enemy creatures. –{0} Initiative and Speed to all enemy creatures. All enemy creatures deal minimal Damage. (If enemy creatures must deal maximum Damage due to another effect, neither is active.) Items:
- Wanderer’s Way
Eliminates terrain penalty. Items:
- Living Arrows
+{0} Initiative to all friendly creatures. Creautres with ranged attacks gain “Double Shot”. Items:
- Duelist’s Pride
+{0} Attack and Defence. All friendly creatures have unlimited counterattacks. Items:
- Ethereal Knowledge
+{0} Spell Power and Knowledge. All allied lasting effects from spells and creature abilities have unlimited duration. Items:
- Inner Song
When friendly creatures use abilities, they don’t end turn. Items:
- Power of the Dragon Father
+{0} to all attributes. Allied creatures are immune to negative effects. And also to any Magic Damage. Items:
- Beelzebub’s Chosen
+{0} Speed to friendly creatures. Friendly creatures deal maximum Damage. (If the creature must deal minimum Damage due to another effect, neither is active.) Items:
- Dominion of Puppeteers
+{0} to all attributes. All spells in the enemy’s Spellbook have minimum level. (If all spells must have maximum level due to another effect, neither is active.) Items:
- Ambassador’s Word
Neutral creatures join the wearer’s army for free. Items:
- Warrior’s Strength
+{0} Attack. Items:
- Keeper’s Fortitude
+{0} Defence. Items:
- Wizard’s Might
+{0} Spell Power. Items:
- Scholar’s Wisdom
+{0} Knowledge. Items:


