Factions: Difference between revisions
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==Dungeon== | =Dungeon= | ||
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[[File:dungeon_icon.png|250px|Dungeon]] | |||
<div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | |||
Governing Body: Triumvirate of Alvar<br><br>The main political force of Jadame the Triumvirate unites various native races of the continent in a strong alliance. Alvar leads the struggle for safety against the impending doom that threatens them all. Formerly underground, currently backstage rulers of Jadame, the faction whose capital is Alvar focuses on subterfuge and versatility. Each of their units has two types of attack. | |||
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<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 10px;border-radius: 20px;">Dark Elves</span> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 10px;border-radius: 20px;">Beasts & Dragons</span> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 10px;border-radius: 20px;">Flexibility & Versatility</span><br><br> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 10px;border-radius: 20px;">Varied Unit Abilities providing different attack opportunities</span> | |||
</div> | |||
</div> | |||
{{main|Dungeon}} | {{main|Dungeon}} | ||
[[File: | |||
=Necropolis= | |||
<div style="display:flex;"> | |||
[[File:undead_icon.png|250px|Necropolis]] | |||
<div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | |||
Governing Body: Head of Necromancers' Guild<br><br>A nation respected by many but still distrusted by some, traditionally in charge of performing the last rites of departed Jadameans. The lands surrounding Shadowspire are a mixture of questionable and powerful mages, aristocracy of the night and common folk that they protect and use for their needs. Ruled by Necromancers and Vampires, Shadowspire's undead rise after each battle and often sap strength from their foes with every strike. | |||
<br><br> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 10px;border-radius: 20px;">Undead</span> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 10px;border-radius: 20px;">Strong Debuffs & Curses</span> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 10px;border-radius: 20px;">Improving army by raising the Dead</span><br><br> | |||
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</div> | |||
{{main|Necropolis}} | |||
=Temple= | |||
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[[File:human_icon.png|250px|Temple]] | |||
<div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | |||
Governing Body: High Inquisition<br><br>Hailing from Karigor Isle, the Templars have arrived in Jadame to spread their faith: be it by word or by sword. With High Inquisition leading from their bastion, the Temple of the Sun strives to forge the best version of oneself. Their well-rounded troops gain extra benefits from buffs. | |||
<br><br> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 10px;border-radius: 20px;">Humans</span> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 10px;border-radius: 20px;">Unit Empowerment</span> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 10px;border-radius: 20px;">Strong Unit Protection</span><br><br> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 10px;border-radius: 20px;">Good flexibility with ranged attacks</span> | |||
</div> | |||
</div> | |||
{{main|Temple}} | |||
=Schism= | |||
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[[File:unfrozen_icon.png|250px|Schism]] | |||
<div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | |||
Governing Body: Unknown<br><br>A splinter faction of Alvar, this group has delved into the Depths of Water through ancient Vori rites, and unleashed a power they hardly seem to fully control. They possess the power to deny their opponents' abilities and magic while summoning ever-growing hordes of monstrous creatures to overwhelm their foes.<br><br> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 10px;border-radius: 20px;">Eldritch Monsters</span> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 10px;border-radius: 20px;">Ability & Spell Denial</span> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 10px;border-radius: 20px;">Unblockable Damage</span><br><br> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 10px;border-radius: 20px;">Battlefield Control</span> | |||
</div> | |||
</div> | |||
{{main|Schism}} | |||
==Hive== | ==Hive== | ||
{{main|Hive}} | {{main|Hive}} | ||
[[File:hive_icon.png| | [[File:hive_icon.png|250px|Hive]] | ||
==Sylvan == | ==Sylvan == | ||
{{main|Sylvan}} | {{main|Sylvan}} | ||
[[File:spring_icon.png| | [[File:spring_icon.png|250px|Sylvan]] | ||
[[Category:Factions|*]] | [[Category:Factions|*]] | ||
Revision as of 04:54, 4 November 2025
Dungeon
Governing Body: Triumvirate of Alvar
The main political force of Jadame the Triumvirate unites various native races of the continent in a strong alliance. Alvar leads the struggle for safety against the impending doom that threatens them all. Formerly underground, currently backstage rulers of Jadame, the faction whose capital is Alvar focuses on subterfuge and versatility. Each of their units has two types of attack.
Dark Elves
Beasts & Dragons
Flexibility & Versatility
Varied Unit Abilities providing different attack opportunities
- Main article: Dungeon
Necropolis
Governing Body: Head of Necromancers' Guild
A nation respected by many but still distrusted by some, traditionally in charge of performing the last rites of departed Jadameans. The lands surrounding Shadowspire are a mixture of questionable and powerful mages, aristocracy of the night and common folk that they protect and use for their needs. Ruled by Necromancers and Vampires, Shadowspire's undead rise after each battle and often sap strength from their foes with every strike.
Undead
Strong Debuffs & Curses
Improving army by raising the Dead
- Main article: Necropolis
Temple
Governing Body: High Inquisition
Hailing from Karigor Isle, the Templars have arrived in Jadame to spread their faith: be it by word or by sword. With High Inquisition leading from their bastion, the Temple of the Sun strives to forge the best version of oneself. Their well-rounded troops gain extra benefits from buffs.
Humans
Unit Empowerment
Strong Unit Protection
Good flexibility with ranged attacks
- Main article: Temple
Schism
Governing Body: Unknown
A splinter faction of Alvar, this group has delved into the Depths of Water through ancient Vori rites, and unleashed a power they hardly seem to fully control. They possess the power to deny their opponents' abilities and magic while summoning ever-growing hordes of monstrous creatures to overwhelm their foes.
Eldritch Monsters
Ability & Spell Denial
Unblockable Damage
Battlefield Control
- Main article: Schism
Hive
- Main article: Hive
Sylvan
- Main article: Sylvan


