Wight: Difference between revisions

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==Description==
==Description==
{{Unitdesc|Wight}}
{{Description|lang=en|id=flicker}}


==Abilities==
==Abilities==
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{{UnitAbility|lang=en|id=fly}}
{{UnitAbility|lang=en|id=flicker_passive_1|rank=1}}
{{UnitAbility|lang=en|id=flicker_passive_1|rank=1}}
==Specialist Hero==
{{UnitSpecialist|lang=en|id=flicker}}


==Laws==
==Laws==
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{{LawSummary|lang=en|id=fraction_law_dungeon_12}}
{{LawSummary|lang=en|id=fraction_law_dungeon_12}}
==Strategy==
''Nothing yet. Maybe you can add it...?''


{{Clear}}
{{Clear}}

Revision as of 15:47, 3 August 2026


Wight
Faction
Tier
II
Cost
100Gold
Base growth
+19
Squad value
85
Stats
Health
8
Attack
3
Defense
0
Damage
2-4
Morale
0
Luck
0
Initiative
5
Speed
6
Other Info
Specialist hero
Related Units
Base unit
Wight
Upgrade A
Upgrade B
Internal ID
flicker

Wights are tier-II units of the Necropolis faction. They can be recruited from the Quiet Pavilion.

They can be upgraded into the Wraith or the Phantasm.

Description

A person once deeply cherished, forced back to life against their will. Wights, dissolving and lost, claw at the memories of others in desperation, hoping to recover — or steal — their names and identities.

Abilities

Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Phantom Vampirism - Rank IThis ability has multiple versions.
Each attack restores 20% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.
Does not affect Undead, Embodiments, or Constructs.

Specialist Hero

None

Laws

This unit is affected by the following Faction Laws:

Wight growth in your cities increases by 4/8. Their minimum Damage increases by 1.
Tier ICost: 3/2 Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages