Graverobber: Difference between revisions
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{{UnitAbility|lang=en|id=common_attack_1}} | |||
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Revision as of 17:17, 1 August 2026
Graverobber |
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Faction |
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Tier IV |
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Cost 240 |
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Base growth +10 |
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Squad value 244 |
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| Stats | |||
Health 30
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Attack 11
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Defense 10
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Damage 6-9
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Morale 0
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Luck 0
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Initiative 4
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Speed 3
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Graverobber |
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| Internal ID | |||
| graverobber | |||
Graverobbers are tier-IV units of the Necropolis faction. They can be recruited from the Bone Exchange.
They can be upgraded into the Merchant of Death or the Kennelmaster.
Description
Graverobbers trail necromancers, assisting in acquiring skeletons and bodies for reanimation by any means — whether by exhuming the already-dead or creating new corpses.
Their constant exposure to deathly energies leaves them almost indistinguishable from the dead themselves.
Their constant exposure to deathly energies leaves them almost indistinguishable from the dead themselves.
Abilities
Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Dig Up Bones - Rank IThis ability has multiple versions.
Summon
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Summons [ 2 × amount of units ] Skeleton(s) on an adjacent hex. They disappear after the battle.Does not end the turn.
Laws
This unit is affected by the following Faction Laws:
Graverobber growth in your cities increases by 2/4. They summon +50% units.
Tier IICost: 3/2
Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2
Law Seals


