Concubus: Difference between revisions
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Revision as of 17:17, 1 August 2026
Concubus |
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Faction |
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Tier V |
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Cost 580 |
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Base growth +3 |
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Squad value 623 |
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| Stats | |||
Health 60
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Attack 16
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Defense 13
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Damage 14-20
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Morale 0
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Luck 0
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Initiative 5
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Speed 2
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Concubus |
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| Internal ID | |||
| succubus | |||
Concubi are tier-V units of the Schism faction. They can be recruited from House of Chains.
They can be upgraded into the Mistress of Chains or Bewitcher.
Description
For Schism followers who crave power, the Rift offers an irreversible transformation. Once this course is chosen, those who are reborn by the process must maintain focus, or else risk becoming a gateway themselves.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Nimbleness
Can perform Ranged attacks even while adjacent to an enemy.
Passive Ability
Earn Your Magic, Dear - Rank IThis ability has multiple versions.
Enemy hero’s spells cost +1 mana. This effect does not stack; only the strongest one is active.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Handcuffs
Negative effect
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Prevents target enemy creature from using active abilities. Duration: 2 round(s).
Laws
This unit is affected by the following Faction Laws:
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Concubus growth in your cities increases by 1. They gain 4 Attack and Defense.
Tier IVCost: 3
Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


