Kittenhorn: Difference between revisions

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==Abilities==
==Abilities==
{{AbilityTable|Kittenhorn}}
{{UnitAbility|lang=en|id=magic_creature}}
{{UnitAbility|lang=en|id=melee_attack}}
{{UnitAbility|lang=en|id=fly}}
{{UnitAbility|lang=en|id=kitten_horn_passive_1}}
{{UnitAbility|lang=en|id=kitten_horn_1}}


===Laws===
==Laws==
This unit is affected by the following Faction [[Laws]]:
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_unfrozen_18}}
{{LawSummary|lang=en|id=fraction_law_unfrozen_18}}


{{Clear}}<br>
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=neutral}}
{{UnitsNavbox|lang=en|faction=neutral}}
[[Category:Neutral Units]]
[[Category:Neutral Units]]
[[Category:Units]]
[[Category:Units]]
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__NOTOC__

Revision as of 09:07, 31 July 2026


Kittenhorn
Faction
Tier
IV
Cost
600Gold
Base growth
+16
Squad value
550
Stats
Health
40
Attack
10
Defense
10
Damage
10-15
Morale
3
Luck
3
Initiative
6
Speed
6
Other Info
Dwelling
Internal ID
kitten_horn

Kittenhorns are Neutral tier-IV units. They can be recruited from Crystal Nest.

Description

These cute, cat-like creatures are actually quite ancient. They hail back from the times when crystals had minds and songs could change reality. Kittenhorns carry a bit of those primordial times with themselves still, occasionally driving people insane — be it through glee or rage.

Abilities

Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Remnant of Mad Times
Upon death, this creature casts “Berserk” upon its killer. They are forced to attack the nearest creature.
Active Ability
Wheeee
Attack
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Gives all friendly creatures +3 Morale.
Duration: 2 round(s).

Laws

This unit is affected by the following Faction Laws:

Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2 Law Seals

Related pages