Votary: Difference between revisions
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===Laws=== | ===Laws=== | ||
This unit is affected by the following Faction [[Laws]]: | This unit is affected by the following Faction [[Laws]]: | ||
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}} | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_12}} | {{LawSummary|lang=en|id=fraction_law_unfrozen_12}} | ||
{{LawSummary|lang=en|id=fraction_law_dungeon_12}} | {{LawSummary|lang=en|id=fraction_law_dungeon_12}} | ||
Revision as of 10:55, 27 July 2026
Votary |
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Faction |
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Tier II |
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Cost 220 (Upgrade cost) ( 55 |
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Base growth +12 |
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Squad value 193 |
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| Stats | |||
Health 15
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Attack 9
Base: 5 Increase: +4 |
Defense 4
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Damage 4-8
Base: 6 Increase: +2 |
Morale 0
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Luck 0
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Initiative 4
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Speed 4
Base: 3 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Votary |
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| Internal ID | |||
| unfrozen_cultist_upg_alt | |||
Votaries are upgraded tier-II units of the Schism faction. They can be recruited from Cultist Spire II.
They are one of the upgrades of the Cultist, the other being the Binder.
Description
By opening their minds further to the eldritch influence, votaries serve as the eyes of their mistress — and of whatever lurks within the Rift. I shudder to imagine what becomes of their psyche.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Long Reach | |
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Gaze of the Abyss: Sluggishness | |
Deals [ 3 × amount of units ]% of a basic attack ({2}–{3}) as Pure Damage to the target and all the adjacent enemies. All targets’ Initiative reduces by 1 until the end of next round.
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| Active Ability Gaze of the Abyss: Slow | |
Deals [ 3 × amount of units ]% of a basic attack ({2}–{3}) as Pure Damage to the target and all the adjacent enemies. All targets’ Speed reduces by 1 until the end of next round.
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Laws
This unit is affected by the following Faction Laws:
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Cultist growth in your cities increases by 4. They deal +1 Damage.
Tier IICost: 3
Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2
Law Seals


