Inquisitor: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary |
No edit summary |
||
| Line 8: | Line 8: | ||
==Description== | ==Description== | ||
{{Unitdesc|Inquisitor}} | {{Unitdesc|Inquisitor}} | ||
==Abilities== | ==Abilities== | ||
{{AbilityTable|Inquisitor|passive2_icon=Base passive absolute resistance.png|active1=Infuse Armor<sup>{{tt|Rank I|This ability has several versions with different effect strength.}}}} | {{AbilityTable|Inquisitor|passive2_icon=Base passive absolute resistance.png|active1=Infuse Armor<sup>{{tt|Rank I|This ability has several versions with different effect strength.}}}} | ||
===Laws=== | |||
== | This unit is affected by the following Faction [[Laws]]: | ||
{{LawSummary|lang=en|id=fraction_law_human_24}} | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_25}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_27}} | |||
{{Clear}} | {{Clear}}<br> | ||
{{UnitsNavbox|lang=en|faction=human}} | {{UnitsNavbox|lang=en|faction=human}} | ||
[[Category:Temple Units]] | [[Category:Temple Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 10:33, 27 July 2026
Inquisitor |
|||
Faction |
|||
Tier VI |
|||
Cost 1000 |
|||
Base growth +2 |
|||
Squad value 1122 |
|||
| Stats | |||
Health 90
|
Attack 20
|
Defense 24
|
Damage 19-23
|
Morale 0
|
Luck 0
|
Initiative 7
|
Speed 4
|
| Other Info | |||
Dwelling |
|||
| Related Units | |||
Base unit Inquisitor |
|||
| Internal ID | |||
| inquisitor | |||
Inquisitors are tier-VI units of the Temple faction. They can be recruited from the Threshold Basilica.
They can be upgraded into the Mother Superior or the Excommunicator.
Description
Leaders, judges and executioners — the inquisitors embody the pinnacle of human resolve. Their unbreakable will often proves decisive in battle.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
| |
| Passive Ability Unyielding I | |
Ignores 20% of the enemy’s Attack when struck.
| |
| Passive Ability Absolute Resistance | |
Immune to all Magic Damage.
| |
| Active Ability Infuse ArmorRank I | |
Increases this creature’s Defense by 5 and Speed by 1, and dispels any negative effects that restrict movement.
Duration: 2 round(s). Does not end the turn. | |
| Active Ability Celestial Flail | |
Hits the target and all adjacent enemies.
| |
Laws
This unit is affected by the following Faction Laws:
Inquisitor growth in your cities increases by 1. They ignore 5%/10%/15% of the enemy’s Attack and they gain 1 Speed.
Tier IVCost: 3/2/2
Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


