Excommunicator: Difference between revisions
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==Description== | ==Description== | ||
{{Unitdesc|Excommunicator}} | {{Unitdesc|Excommunicator}} | ||
==Abilities== | ==Abilities== | ||
{{AbilityTable|Excommunicator|passive2_icon=Base passive absolute resistance.png|active1=Infuse Armor<sup>{{tt|Rank II|This ability has several versions with different effect strength.}}}} | {{AbilityTable|Excommunicator|passive2_icon=Base passive absolute resistance.png|active1=Infuse Armor<sup>{{tt|Rank II|This ability has several versions with different effect strength.}}}} | ||
===Laws=== | |||
== | This unit is affected by the following Faction [[Laws]]: | ||
{{LawSummary|lang=en|id=fraction_law_human_24}} | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_25}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_27}} | |||
{{Clear}} | {{Clear}}<br> | ||
{{UnitsNavbox|lang=en|faction=human}} | {{UnitsNavbox|lang=en|faction=human}} | ||
[[Category:Temple Units]] | [[Category:Temple Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 10:26, 27 July 2026
Excommunicator |
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Faction |
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Tier VI |
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Cost 1500 (Upgrade cost) ( 500 |
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Base growth +2 |
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Squad value 1806 |
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| Stats | |||
Health 90
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Attack 26
Base: 20 Increase: +6 |
Defense 24
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Damage 23
Base: 19 Increase: +4-33 Base: 23 Increase: +10 |
Morale 0
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Luck 0
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Initiative 8
Base: 7 Increase: +1 |
Speed 6
Base: 4 Increase: +2 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade B Excommunicator |
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| Internal ID | |||
| inquisitor_upg_alt | |||
Excommunicators are upgraded tier-VI units of the Temple faction. They can be recruited from Threshold Basilica II.
They are one of the upgrades of the Inquisitor, the other being the Mother Superior.
Description
The Church upholds purity of soul above all else — those who falter face the excommunicators, whose gaze never fails to uncover heresy.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Unyielding II | |
Ignores 30% of the enemy’s Attack when struck.
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| Passive Ability Absolute Resistance | |
Immune to all Magic Damage.
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| Active Ability Infuse ArmorRank II | |
Increases this creature’s Defense by 10 and Speed by 2, and dispels any negative effects that restrict movement.
Duration: 2 round(s). Does not end the turn. | |
| Active Ability Swift Penance | |
Deals [ 15 × amount of units ] Magic Damage to the target and all adjacent creatures, dispelling all positive effects from them.
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Laws
This unit is affected by the following Faction Laws:
Inquisitor growth in your cities increases by 1. They ignore 5%/10%/15% of the enemy’s Attack and they gain 1 Speed.
Tier IVCost: 3/2/2
Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


