Austringer: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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==Description== | ==Description== | ||
{{Unitdesc|Austringer}} | {{Unitdesc|Austringer}} | ||
==Abilities== | ==Abilities== | ||
{{AbilityTable|Austringer|active1=Fine Bolts<sup>{{tt|Rank I|This ability has several versions with different effect strength.}}}} | {{AbilityTable|Austringer|active1=Fine Bolts<sup>{{tt|Rank I|This ability has several versions with different effect strength.}}}} | ||
===Laws=== | |||
== | This unit is affected by the following Faction [[Laws]]: | ||
{{LawSummary|lang=en|id=fraction_law_human_10}} | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_12}} | |||
{{Clear}} | {{Clear}}<br> | ||
{{UnitsNavbox|lang=en|faction=human}} | {{UnitsNavbox|lang=en|faction=human}} | ||
[[Category:Temple Units]] | [[Category:Temple Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 10:24, 27 July 2026
Austringer |
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Faction |
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Tier II |
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Cost 130 (Upgrade cost) ( 35 |
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Base growth +14 |
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Squad value 113 |
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| Stats | |||
Health 10
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Attack 5
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Defense 3
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Damage 3-4
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Morale 0
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Luck 0
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Initiative 4
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Speed 4
Base: 3 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Austringer |
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| Internal ID | |||
| crossbowman_upg | |||
Austringers are upgraded tier-II units of the Temple faction. They can be recruited from Mews II.
They are one of the upgraded versions of the Crossbowman, with the other being the Marksman.
Description
Austringers and their falcons possess razor-sharp instincts, striking in perfect unison at a single call. This rare bond makes them invaluable to the Temple’s forces — though some zealots question the purity of their souls.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Passive Ability Double Shot | |
Strikes twice when performing Ranged attacks.
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| Passive Ability View from the Heavens | |
Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Fine BoltsRank I | |
Deals +20% Ranged Damage.
Duration: 2 round(s). Does not end the turn. | |
Laws
This unit is affected by the following Faction Laws:
Crossbowman growth in your cities increases by 4. They gain 2/4/6 Attack.
Tier ICost: 3/2/2
Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2
Law Seals


