Hierophant: Difference between revisions

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[[Category:Temple Units]]
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Revision as of 19:32, 22 July 2026


Hierophant
Faction
Tier
IV
Cost
440Gold
(Upgrade cost)
( 130Gold)
Base growth
+6
Squad value
459
Stats
Health
35
Attack
13This stat is higher compared to the base unit.

Base: 11
Increase: +2
Defense
16This stat is higher compared to the base unit.

Base: 11
Increase: +5
Damage
11-11
Morale
2
Luck
0
Initiative
6This stat is higher compared to the base unit.

Base: 4
Increase: +2
Speed
4This stat is higher compared to the base unit.

Base: 2
Increase: +2
Other Info
Specialist hero
Related Units
Base unit
Upgrade A
Hierophant
Upgrade B
Internal ID
lightweaver_upg

Hierophants are upgraded tier-IV units of the Temple faction. They can be recruited from Sundrop Chapel II.

They are one of the upgrades of the Lightweaver, the other being the Sun Herald.

Description

Hierophants serve as chaplains for the more secular Templars, reinforcing their faith and fortifying their resolve. It is said that with a single prayer, they can heal the wounds of an entire squadron.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-3 to 3Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Inner GlowRank II
1 Focus Charge(s)
Increases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 2.
Duration: 1 round(s).
Active Ability
Holy Ablution
3 Focus Charge(s)
Dispels all negative effects from all friendly creatures and fully restores their HP.

Does not affect Undead, Embodiments, or Constructs

Laws

This unit is specifically affected by following Faction Laws:

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