Reaver: Difference between revisions
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'''Reavers''' are tier-V [[units]] of the [[Hive]] faction. They can be recruited from [[Apex]]. | '''Reavers''' are tier-V [[units]] of the [[Hive]] faction. They can be recruited from [[Apex]]. | ||
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Revision as of 07:13, 19 July 2026
Reaver |
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Faction |
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Tier V |
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Cost 750 |
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Base growth +3 |
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Squad value 799 |
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| Stats | |||
Health 45
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Attack 18
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Defense 12
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Damage 10-40
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Morale 1
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Luck 0
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Initiative 11
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Speed 6
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Reaver |
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| Internal ID | |||
| godslayer | |||
Reavers are tier-V units of the Hive faction. They can be recruited from Apex.
They can be upgraded into the Menacing Reaver or Maniacal Reaver.
Description
The first time I witnessed a Reaver, I understood that the Hive was more than an anomaly — it had direction and purpose. They are not mere brutes, but predators hellbent on reaching the apex of the food chain.
Abilities
| Creature Type Hive Spawn | |
A part of a hivemind that serves a powerful lord from beyond.
Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Apex Predator | |
Deals +100% Damage to higher‑tier targets.
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| Active Ability Rapid Assault | |
Performs a Melee attack that does not provoke a counterattack.
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Laws
This unit is specifically affected by following Faction Laws:


