Diplomacy: Difference between revisions
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'''Diplomacy''' is a [[Skills|skill]] that gives heroes a chance to pay and recruit enemy neutral squads instead of fighting them, provided that their army is strong enough to intimidate them into doing so. | '''Diplomacy''' is a [[Skills|skill]] that gives heroes a chance to pay and recruit enemy neutral squads instead of fighting them, provided that their army is strong enough to intimidate them into doing so. | ||
From the game files (Core.zip — DB/diplomacy_info.json, the field/enum names in the game's IL2CPP metadata and others) it looks the the chance to join is affected by the strength ratio of the neutral stack against player stack | From the game files (Core.zip — DB/diplomacy_info.json, the field/enum names in the game's IL2CPP metadata and others) it looks the the chance to join is affected by the strength ratio of the neutral stack against player stack. A join will happen, if the player's armystrength + modifiers > neutral stack's armystrength + agreesion level. | ||
Apart from the diplomacy skills, player | Apart from the diplomacy skills, player' strength is affected by: | ||
* Troop count [9, 13, 21, 31, 44, 64, 150] per tier (hitpoints seem irrellevant here and the neutral stacks are valued higher per tier [25, 50, 75, 125, 225, 425, 1250]) | * Troop count [9, 13, 21, 31, 44, 64, 150] per tier (hitpoints seem irrellevant here and the neutral stacks are valued higher per tier [25, 50, 75, 125, 225, 425, 1250]) | ||
* Matching unit - an exact match applying a x3 modifier to troop count and a partial match (different upgrade path, but same unit) applying x2. | * Matching unit - an exact match applying a x3 modifier to troop count and a partial match (different upgrade path, but same unit) applying x2. | ||
Revision as of 16:10, 22 June 2026
Diplomacy is a skill that gives heroes a chance to pay and recruit enemy neutral squads instead of fighting them, provided that their army is strong enough to intimidate them into doing so.
From the game files (Core.zip — DB/diplomacy_info.json, the field/enum names in the game's IL2CPP metadata and others) it looks the the chance to join is affected by the strength ratio of the neutral stack against player stack. A join will happen, if the player's armystrength + modifiers > neutral stack's armystrength + agreesion level.
Apart from the diplomacy skills, player' strength is affected by:
- Troop count [9, 13, 21, 31, 44, 64, 150] per tier (hitpoints seem irrellevant here and the neutral stacks are valued higher per tier [25, 50, 75, 125, 225, 425, 1250])
- Matching unit - an exact match applying a x3 modifier to troop count and a partial match (different upgrade path, but same unit) applying x2.
- Hero level (+200 per level, making a level 10 hero equivalent of aprox 64 tier 4 troops)
- Hero primary stats (+5 per point)
Keep in mind that the map template may generate Neutral stacks that will never join or always join rendering the modifiers irellevant. Also the modifiers may be changed at any point in balance patched - the above is based on version 0.80.24
Levels
Skill Synergies
Knowing Diplomacy will give the following benefits to other subskills:
Friendly creatures take –10% Magic Damage. This bonus is doubled if the hero knows “Diplomacy.”
Tier-4 creature growth in all your cities increases by 2. This bonus is doubled if the hero knows “Diplomacy.”


