Diplomacy: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary
No edit summary
Line 8: Line 8:


==Skill Synergies==
==Skill Synergies==
Knowing '''Diplomacy''' will give the following benefits to other sub-skills:
Knowing '''Diplomacy''' will give the following benefits to other subskills:
{{#invoke:SkillSynergies|display|lang=en|skill=skill_diplomacy}}
{{#invoke:SkillSynergies|display|lang=en|skill=skill_diplomacy}}
{|class="wikitable"  style="width:100%;"
|colspan=2 style="object-position:left;width:27%;"|[[File:Skill Advanced Recruitment.png|70px]]<span style="padding-left:20px;vertical-align:top;"><b>[[Recruitment|Advanced Recruitment]]</b></span>
|colspam=6 style="padding-left:15px;padding-top:10px;"|[[File:recruitment_sub_veterans.png|30px]]<span style="vertical-align:baseline;padding-left:12px;"><b>Veterans</b></span>
<span style="display:inline-block;color:#DDD;">Tier-4 creature growth in all your cities increases by 2. <span style="color:peru;">This bonus is doubled if the Hero knows Diplomacy.</span></span>
|-
|colspan=2 style="object-position:left;width:27%;"|[[File:Skill Defense Expert.png|70px]]<span style="padding-left:20px;vertical-align:top;"><b>[[Defense|Expert Defense]]</b></span>
|colspam=6 style="padding-left:15px;padding-top:10px;"|[[File:defense_sub_wizard_contract.png|30px]]<span style="vertical-align:baseline;padding-left:12px;"><b>Wizard Contract</b></span>
<span style="display:inline-block;color:#DDD;">Friendly units take -10% Magic Damage. <span style="color:peru;">This bonus is doubled if the Hero knows Diplomacy.</span></span>
|-
|}


==Artifact Effects==
==Artifact Effects==
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_diplomacy}}
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_diplomacy}}
* [[File:Holy sigil of insara artifact.png|60px]] Holy Sigil of Insara grants all unlearned Diplomacy subskills, as well as those of [[Leadership]], [[Insight]] and [[Tactics]].


{{SkillsNavbox|lang=en}}
{{SkillsNavbox|lang=en}}
[[Category:Hero Skills]]
[[Category:Hero Skills]]

Revision as of 21:04, 9 June 2026



Diplomacy is a skill that gives heroes a chance to pay and recruit enemy neutral squads instead of fighting them, provided that their army is strong enough to intimidate them into doing so.

Levels

Basic Diplomacy
Provides a chance of neutral squads offering to join the hero’s army for Gold instead of fighting them.
Advanced Diplomacy
Provides a chance of neutral squads offering to join the hero’s army for Gold instead of fighting them. +25% Persuasion Power in Diplomacy.
Larger Than Life
Neutral squads view the hero’s army as +25% more powerful than it is, increasing the chance that they will join or flee. This bonus is doubled if the hero knows “Battlecraft”.
Eloquence
–75% to the cost of surrendering.
Folk Hero
+50% Persuasion Power in Diplomacy with neutral squads from the hero’s faction.
Expert Diplomacy
Provides a chance of neutral squads offering to join the hero’s army for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.
Art of the Deal
Neutral squads take –15% Gold to recruit. This bonus is doubled if the hero knows “Economy”.
Vagrant Army
Friendly creatures with neutral affinity gain an additional +100% of the hero’s Attack and Defense to their Attack and Defense.
Negotiator
+20% to the number of units from neutral squads joining the hero’s army.

Skill Synergies

Knowing Diplomacy will give the following benefits to other subskills:

Wizard Contract
Friendly creatures take –10% Magic Damage. This bonus is doubled if the hero knows “Diplomacy.”
Veterans
Tier-4 creature growth in all your cities increases by 2. This bonus is doubled if the hero knows “Diplomacy.”

Artifact Effects

Holy Sigil of Insara  — Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.
Diplomatic Gifts  — Legendary Item
+10% to Persuasion Power in Diplomacy.
Ambassador's Sash  — Legendary Back
+10% to Persuasion Power in Diplomacy.