Thaumaturgy: Difference between revisions
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This will almost never be something you actively have to consider during combat, but it is still interesting to know why you sometimes get mana cost numbers that seem like they don't quite line up with each other.<br>|} --> | This will almost never be something you actively have to consider during combat, but it is still interesting to know why you sometimes get mana cost numbers that seem like they don't quite line up with each other.<br>|} --> | ||
==Skill Synergies== | |||
Knowing '''Thaumaturgy''' will give the following benefits to other sub-skills: | |||
{{#invoke:SkillSynergies|display|lang=en|skill=skill_wisdom}} | |||
==Artifact Effects== | ==Artifact Effects== | ||
Revision as of 15:16, 9 June 2026
Thaumaturgy is a skill that lets the hero cast spells twice in the same round. It is exclusive to Magic Heroes.
Levels
Basic Thaumaturgy
The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +100% mana for each use after the first.
Advanced Thaumaturgy
The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +75% mana for each use after the first.
Expert Thaumaturgy
The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +50% mana for each use after the first.
Archmage
All the spells the hero has learned that belong to one of the Magic Schools gain 1 level(s).
Skill Synergies
Knowing Thaumaturgy will give the following benefits to other sub-skills: No results
Artifact Effects
Holy Sigil of Quix —
Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy.
Holy Sigil of Quix grants all unlearned Thaumaturgy subskills, as well as those of Arcane Magic, Scouting and Battlecraft.


