Murmuring: Difference between revisions

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'''Murmuring''' is the unique [[Skills|faction skill]] of the {{F|Grove}} faction, known by default by all [[Warden]]s and [[Druid]]s and unavailable to other hero classes.
'''Murmuring''' is the unique [[Skills|faction skill]] of the {{F|Grove}} faction, known by default by all [[Warden]]s and [[Druid]]s and unavailable to other hero classes.


It lets the hero start battle with a number of [[Focus|Focus Charges]] already available, helping them use Focus abilities sooner.
It lets the hero start battle with a number of [[Focus|Focus Charges]] already available, helping them use Focus abilities sooner.
{{Skill table
|name=Murmuring
|skillimage1=Skill Murmuring.png
|desc1=Generates 1 Focus Charge(s) at the start of every battle.
|skillimage2=Skill Advanced Murmuring.png
|desc2=Generates 2 Focus Charge(s) at the start of every battle.
|skillimage3=Skill Expert Murmuring.png
|desc3=Generates 3 Focus Charge(s) at the start of every battle.
|subname1=Mycelium Grounds
|subimage1=murmuring_sub_mycelium_grounds.png
|subdesc1=Friendly Grove creatures deal +10% and take -10% Damage on Native Terrain.
|subname2=Life Essence
|subimage2=murmuring_sub_life_essence.png
|subdesc2=Focus Charge limit increases by 1.
|subname3=Child of the Woods
|subimage3=murmuring_sub_child_of_the_woods.png
|subdesc3=+30 maximum mana.


|subname4=Just One More Time
==Levels==
|subimage4=murmuring_sub_just_one_more_time.png
{{#invoke:SkillsOverview|display|lang=en|skill=skill_faction_nature}}
|subdesc4=Whenever friendly creatures or the hero spend Focus, the cooldowns of all the hero's spells are reduced by 1 round(s).


|subname5=Burst of Energy
==Artifact Effects==
|subimage5=murmuring_sub_burst_of_energy.png
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_faction_nature}}
|subdesc5=Whenever friendly creatures or the hero spend Focus, they gain +5% per hero level to the Damage dealt with Heroic Strike. This bonus lasts until the end of the battle.


|subname6=Strong Connection
|subimage6=murmuring_sub_strong_connection.png
|subdesc6=Whenever friendly creatures or the hero spend Focus, the hero gains +1 to all attributes until the end of the battle.
}}
===Artifact Effects===
* [[File:Holy sigil of roph artifact.png|60px]] Holy Sigil of Roph grants all unlearned Righteousness subskills, as well as those of [[Necromancy]], [[Murmuring]], [[Summon Swarm]], [[Abyssal Communion]] and [[Triumvirate's Strength]].
* [[File:Holy sigil of roph artifact.png|60px]] Holy Sigil of Roph grants all unlearned Righteousness subskills, as well as those of [[Necromancy]], [[Murmuring]], [[Summon Swarm]], [[Abyssal Communion]] and [[Triumvirate's Strength]].


{{SkillsNavbox}}
{{SkillsNavbox|lang=en}}
[[Category:Hero Skills]]
[[Category:Hero Skills]]

Revision as of 13:04, 8 June 2026



Murmuring is the unique faction skill of the Grove faction, known by default by all Wardens and Druids and unavailable to other hero classes.

It lets the hero start battle with a number of Focus Charges already available, helping them use Focus abilities sooner.

Levels

Basic Murmuring
Generates 1 Focus Charge(s) at the start of every battle.
Advanced Murmuring
Generates 2 Focus Charge(s) at the start of every battle.
Mycelium Grounds
Friendly Grove creatures deal +10% and take –10% Damage on Native Terrain.
Life Essence
Focus Charge limit increases by 1.
Child of the Woods
+20 maximum mana.
Expert Murmuring
Generates 3 Focus Charge(s) at the start of every battle.
Just One More Time
Every Focus Charge spent by friendly creatures or the hero reduces the cooldowns of all the hero’s spells by 1 round(s).
Burst of Energy
Every Focus Charge spent by friendly creatures or the hero increases Heroic Strike Damage by 10% per hero level until the end of the round.
Strong Connection
Every Focus Charge spent by friendly creatures or the hero increases all hero attributes by 2 until the end of the round.

Artifact Effects

Holy Sigil of Roph  — Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Righteousness, Necromancy, Murmuring, Triumvirate’s Strength, Abyssal Communion, Summon Swarm.