Diplomacy: Difference between revisions
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'''Diplomacy''' is a [[Skills|skill]] that gives heroes a chance to pay and recruit enemy neutral squads instead of fighting them, provided that their army is strong enough to intimidate them into doing so. | '''Diplomacy''' is a [[Skills|skill]] that gives heroes a chance to pay and recruit enemy neutral squads instead of fighting them, provided that their army is strong enough to intimidate them into doing so. | ||
==Levels== | |||
| | {{#invoke:SkillsOverview|display|lang=en|skill=skill_diplomacy}} | ||
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==Skill Synergies== | |||
Knowing '''Diplomacy''' will give the following benefits to other sub-skills: | |||
{{#invoke:SkillSynergies|display|lang=en|skill=skill_diplomacy}} | |||
Knowing Diplomacy will give the following benefits to other sub-skills: | |||
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==Artifact Effects== | |||
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_diplomacy}} | |||
* [[File:Holy sigil of insara artifact.png|60px]] Holy Sigil of Insara grants all unlearned Diplomacy subskills, as well as those of [[Leadership]], [[Insight]] and [[Tactics]]. | * [[File:Holy sigil of insara artifact.png|60px]] Holy Sigil of Insara grants all unlearned Diplomacy subskills, as well as those of [[Leadership]], [[Insight]] and [[Tactics]]. | ||
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[[Category:Hero Skills]] | [[Category:Hero Skills]] | ||
Revision as of 13:04, 8 June 2026
Diplomacy is a skill that gives heroes a chance to pay and recruit enemy neutral squads instead of fighting them, provided that their army is strong enough to intimidate them into doing so.
Levels
Basic Diplomacy
Provides a chance of neutral squads offering to join the hero’s army for Gold instead of fighting them.
Advanced Diplomacy
Provides a chance of neutral squads offering to join the hero’s army for Gold instead of fighting them. +25% Persuasion Power in Diplomacy.
Larger Than Life
Neutral squads view the hero’s army as +25% more powerful than it is, increasing the chance that they will join or flee. This bonus is doubled if the hero knows “Battlecraft”.
Expert Diplomacy
Provides a chance of neutral squads offering to join the hero’s army for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.
Art of the Deal
Neutral squads take –15% Gold to recruit. This bonus is doubled if the hero knows “Economy”.
Vagrant Army
Friendly creatures with neutral affinity gain an additional +100% of the hero’s Attack and Defense to their Attack and Defense.
Skill Synergies
Knowing Diplomacy will give the following benefits to other sub-skills:
Wizard Contract
Friendly creatures take –10% Magic Damage. This bonus is doubled if the hero knows “Diplomacy.”
Friendly creatures take –10% Magic Damage. This bonus is doubled if the hero knows “Diplomacy.”
Veterans
Tier-4 creature growth in all your cities increases by 2. This bonus is doubled if the hero knows “Diplomacy.”
Tier-4 creature growth in all your cities increases by 2. This bonus is doubled if the hero knows “Diplomacy.”
Tier-4 creature growth in all your cities increases by 2. This bonus is doubled if the Hero knows Diplomacy. | ||
Friendly units take -10% Magic Damage. This bonus is doubled if the Hero knows Diplomacy. | ||
Artifact Effects
Holy Sigil of Insara —
Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.Diplomatic Gifts —
Legendary Item
+10% to Persuasion Power in Diplomacy.Ambassador's Sash —
Legendary Back
+10% to Persuasion Power in Diplomacy.
Holy Sigil of Insara grants all unlearned Diplomacy subskills, as well as those of Leadership, Insight and Tactics.


