Wisdom: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary |
|||
| Line 1: | Line 1: | ||
{{loc}} | {{loc}} | ||
'''Wisodom''' is a [[Skills|skill]] that lets the hero learn higher-tier [[Spells]] of any [[Spellcasting|School of Magic]]. | |||
{{Skill table | {{Skill table | ||
|name=Wisdom | |name=Wisdom | ||
Revision as of 20:43, 14 May 2026
Wisodom is a skill that lets the hero learn higher-tier Spells of any School of Magic.
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Wisdom The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School. |
|||||||
| Advanced Wisdom The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School. |
Rite of Magic Grants a new global map spell. It allows the hero to convert all of their current Movement points into mana. |
Betweeen the Lines The hero may learn high Neutral magic, regardless of their level. |
Seeing Through Heroic Strike instantly kills all temporary units in the target stack. | ||||
| Expert Wisdom The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School. |
Rhythmic Cadence +30% maximum mana. This bonus is doubled if the hero knows Sorcery. |
Eagle Eye At the start of the battle, the hero learns all spells the enemy knows that the hero is capable of learning. |
Stargazer +250 Astrology Points per day. This bonus is doubled if the hero knows Scouting. | ||||
Skill Synergies
Knowing Wisdom will give the following benefits to other sub-skills:
+10 Movement points when the hero starts the day in an area you control. This bonus is doubled if the Hero knows Wisdom. | ||
Effects applied by the hero last +2 round(s). This bonus is doubled if the Hero knows Wisdom. | ||
Artifact effects
Holy Sigil of Eridore grants all unlearned Wisdom subskills, as well as those of Logistics and Battle Magic.


