Factions: Difference between revisions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{loc}} | {{loc}} | ||
{{stub}} | {{stub}} | ||
==Temple== | ==[[Temple]]== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
[[File:human_icon.png|250px|link=Temple|The Temple]] | [[File:human_icon.png|250px|link=Temple|The Temple]] | ||
| Line 16: | Line 15: | ||
</div> | </div> | ||
==Necropolis== | ==[[Necropolis]]== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
[[File:undead_icon.png|250px|Necropolis|link=Necropolis|The Necropolis]] | [[File:undead_icon.png|250px|Necropolis|link=Necropolis|The Necropolis]] | ||
| Line 33: | Line 31: | ||
==Grove== | ==[[Grove]]== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
[[File:spring_icon.png|250px|link=Grove|The Grove]] | [[File:spring_icon.png|250px|link=Grove|The Grove]] | ||
| Line 47: | Line 44: | ||
</div> | </div> | ||
==Hive== | ==[[Hive]]== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
[[File:hive_icon.png|250px|link=Hive|The Hive]] | [[File:hive_icon.png|250px|link=Hive|The Hive]] | ||
| Line 62: | Line 58: | ||
</div> | </div> | ||
==Schism== | ==[[Schism]]== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
[[File:unfrozen_icon.png|250px|link=Schism|The Schism]] | [[File:unfrozen_icon.png|250px|link=Schism|The Schism]] | ||
| Line 77: | Line 72: | ||
</div> | </div> | ||
==Dungeon== | ==[[Dungeon]]== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
[[File:dungeon_icon.png|250px|link=Dungeon|The Dungeon]] | [[File:dungeon_icon.png|250px|link=Dungeon|The Dungeon]] | ||
Revision as of 15:30, 13 May 2026
Temple
Governing Body: High Inquisition
The Church of the Sun strives to forge the best version of oneself. Its well-rounded troops gain extra benefits from buffs.
Humans
Unit Empowerment
Strong Unit Protection
Necropolis
Governing Body: Head of Necromancers' Guild
Ruled by Necromancers and Vampires, Shadowspire's undead rise after each battle and often sap strength from their foes with every strike.
Undead
Strong Debuffs & Curses
Improving army by raising the Dead
Grove
Governing Body: Druids of the Murmurwoods
Each of the Murmurwoods' elemental spirits is a unique powerhouse, supported by equally strong — and expensive — rangers and druids.
Elementals & Magical Creatures
Strong Spellcasters
Creature Abilities
Hive
Governing Body: The Dragonfly King
Bent on conquering Jadame, Beelzebub's Order of the Fly is a faction driven by swift and aggressive tactics. Their strength lies in the
single-minded determination of their ranks, exploiting the diversity of their opponents to strike with precision and speed.
Melee Focused
Finesse Tactics
Hivemind
Schism
Governing Body: Unknown
A splinter faction of Alvar, this group has delved into the Depths of Water using ancient Vori rites. They possess the power to deny
their opponents' abilities and magic while summoning ever-growing hordes of monstrous creatures to overwhelm their foes.
Eldritch Monsters
Ability & Spell Denial
Battlefield Control


