Austringer: Difference between revisions

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{{Unitdesc|Austringer}}
{{Unitdesc|Austringer}}
==Abilities==
==Abilities==
{{AbilityTable|Austringer}}
{{AbilityTable|Austringer|active1=Fine Bolts<sup>{{tt|Rank I|This ability has several versions with different effect strength.}}}}
==Laws==
==Laws==
This unit is specifically affected by following Faction Laws:
This unit is specifically affected by following Faction Laws:

Revision as of 14:38, 9 May 2026


Austringer
Faction Temple
Tier II
Cost
(Upg. Cost)
140Gold
(35Gold)
Base Growth +14
SquadValue 123
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
10 5 4This stat is higher compared to the base unit. 3-4
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 5 4This stat is higher compared to the base unit.
Other Info
Dwelling Mews II
Specialist Hero Kestrel
Related Units
Base unit Crossbowman
Upgrade A Austringer
Upgrade B Marksman
Internal ID
crossbowman_upg

Austringers are tier-II units of the Temple faction. They can be recruited from Mews II.

They are one of the upgraded versions of the Crossbowman, with the other being the Marksman.

Description

Austringers and their falcons possess razor-sharp instincts, striking in perfect unison at a single call. This rare bond makes them invaluable to the Temple’s forces — though some zealots question the purity of their souls.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-3 to 3Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Double Shot
Strikes twice when performing Ranged attacks.
Passive Ability
View from the Heavens
Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Fine BoltsRank I
2 Focus Charge(s)
Deals +20% Ranged Damage.
Duration: 2 round(s).

Does not end the turn.

Laws

This unit is specifically affected by following Faction Laws:

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