Marksman: Difference between revisions

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{{Unit_Infobox
{{Unit_Infobox
|name=Marksman
|name=Marksman
|dwelling=[[Mews]]
|dwelling=[[Mews II]]
|hero=[[Kestrel]]
|hero=[[Kestrel]]
}}
}}
'''Marksmen''' are tier-II [[units]] of the [[Temple]] faction. They can be recruited from the [[Mews]].
'''Marksmen''' are tier-II [[units]] of the [[Temple]] faction. They can be recruited from [[Mews II]].


They are one of the upgraded versions of [[Crossbowman|Crossbowmen]], with the other being the [[Austringer]].
They are one of the upgraded versions of the [[Crossbowman]], the other being the [[Austringer]].


==Description==
==Description==

Revision as of 19:37, 8 May 2026


Marksman
Faction Temple
Tier II
Cost
(Upg. Cost)
140Gold
(35Gold)
Base Growth +14
SquadValue 123
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
10 6This stat is higher compared to the base unit. 3 3-4
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 7This stat is higher compared to the base unit. 3
Other Info
Dwelling Mews II
Specialist Hero Kestrel
Related Units
Base unit Crossbowman
Upgrade A Austringer
Upgrade B Marksman
Internal ID
crossbowman_upg_alt

Marksmen are tier-II units of the Temple faction. They can be recruited from Mews II.

They are one of the upgraded versions of the Crossbowman, the other being the Austringer.

Description

Neither blessings nor gentle arts win wars — metallurgy does.

The Church teaches self-perfection in all forms — soul, body, and steel. With a heavy crossbow in hand, the Order of the Anvil ensures their prayers strengthen the very weapons and armor they forge.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-3 to 3Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Passive Ability
Sharpshooter
Ranged attacks deal full Ranged Damage at any range.
Passive Ability
View from the Heavens
Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Fine Bolts
2 Focus Charge(s)
Deals +40% Ranged Damage.
Duration: 2 round(s).

Does not end the turn.
Active Ability
Piercing Shot
1 Focus Charge(s)
Deals 50% basic attack Damage ([ 1–2 × amount of units ]). The target takes +20% Damage until the end of the round.

Laws

This unit is specifically affected by following Faction Laws:

This section is a stub. You can help this wiki by expanding it.
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