Austringer: Difference between revisions

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{{loc}}{{Unit Infobox
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{{Unit_Infobox
|name=Austringer
|name=Austringer
|dwelling=[[Mews]]
}}
}}
{| class="wikitable"
'''Austringers''' are tier-II [[units]] of the [[Temple]] faction. They can be recruited from the [[Mews]].
|Austringers and their falcons possess razor-sharp instincts, striking in perfect unison at a single call. This rare bond makes them invaluable to the Templar forces — though some zealots question the purity of their souls.
 
|-
They can be upgraded into [[Austringers]] or [[Marksman|Marksmen]]
|<b>Passive Traits</b>
 
<ul style="list-style-type:none;line-height:200%;"><li><span style="color:peru;">View from Heavens: </span>Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.
==Description==
<li><span style="color:peru;">Double Shot: </span>Shoots twice.</ul>
{{Unitdesc|Austringer}}
|-
==Abilities==
|<b>Abilities</b>
{{AbilityTable|Austringer}}
<ul style="list-style-type:none;line-height:200%;">
==Laws==
<span style="color:peru;">Fine Bolt I: </span> Deals +20% damage. Lasts 2 rounds. Does not end turn. Ability tier 3.<br>
This unit is specifically affected by following Faction Laws:
Ability Cost: [[File:Focus Charge.png|23px]][[File:Focus Charge.png|23px]]
{{Stub/Section}}
</ul>
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|-
==Strategy==
|}
(Notes on how to use the unit)
 
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==Trivia==
* ...
 
--><!--  
==Gallery==
<gallery>
File:Image.jpg|Caption
</gallery>
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[[Category:Temple Units]]
[[Category:Grove Units]]
[[Category:Units]]

Revision as of 04:43, 8 May 2026


Austringer
Faction Temple
Tier II
Cost
(Upg. Cost)
140Gold
(35Gold)
Base Growth +14
SquadValue 123
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
10 5 4This stat is higher compared to the base unit. 3-4
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 5 4This stat is higher compared to the base unit.
Other Info
Dwelling Mews
Related Units
Base unit Crossbowman
Upgrade A Austringer
Upgrade B Marksman
Internal ID
crossbowman_upg

Austringers are tier-II units of the Temple faction. They can be recruited from the Mews.

They can be upgraded into Austringers or Marksmen

Description

Austringers and their falcons possess razor-sharp instincts, striking in perfect unison at a single call. This rare bond makes them invaluable to the Temple’s forces — though some zealots question the purity of their souls.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-3 to 3Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Double Shot
Strikes twice when performing Ranged attacks.
Passive Ability
View from the Heavens
Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Fine Bolts
2 Focus Charge(s)
Deals +20% Ranged Damage.
Duration: 2 round(s).

Does not end the turn.

Laws

This unit is specifically affected by following Faction Laws:

This section is a stub. You can help this wiki by expanding it.
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