Template:AbilityTable: Difference between revisions
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<includeonly>{{AbilityTable/base | <includeonly>{{AbilityTable/base | ||
|type={{{type|{{#invoke:Unit|get|{{{1}}}|baseClass.name}}}}} | |type={{{type|{{#invoke:Unit|get|{{{1}}}|baseClass.name|en}}}}} | ||
|type_desc={{{type_desc|{{#invoke:Unit|get|{{{1}}}|baseClass.description}}}}} | |type_desc={{{type_desc|{{#invoke:Unit|get|{{{1}}}|baseClass.description|en}}}}} | ||
|type_icon={{{type_icon|{{#invoke:Unit|get|{{{1}}}|baseClass.icon}}}}} | |type_icon={{{type_icon|{{#invoke:Unit|get|{{{1}}}|baseClass.icon}}}}} | ||
|morale_min={{{morale_min|{{#invoke:Unit|get|{{{1}}}|moralMin}}}}} | |morale_min={{{morale_min|{{#invoke:Unit|get|{{{1}}}|moralMin}}}}} | ||
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|luck_min={{{luck_min|{{#invoke:Unit|get|{{{1}}}|luckMin}}}}} | |luck_min={{{luck_min|{{#invoke:Unit|get|{{{1}}}|luckMin}}}}} | ||
|luck_max={{{luck_max|{{#invoke:Unit|get|{{{1}}}|luckMax}}}}} | |luck_max={{{luck_max|{{#invoke:Unit|get|{{{1}}}|luckMax}}}}} | ||
|necromancable={{{necromancable|}}} | |necromancable={{{necromancable|{{#switch: {{#invoke:Unit|get|{{{1}}}|baseClass.name}}|Dragon|Undead|Construct=No|#default=Yes}}}}} | ||
|attack_type={{{attack_type|{{#invoke:Unit|get|{{{1}}}|passives.1.name}}}}} | |attack_type={{{attack_type|{{#invoke:Unit|get|{{{1}}}|passives.1.name|en}}}}} | ||
|attack_type_desc={{{attack_type_desc|{{#invoke:Unit|get|{{{1}}}|passives.1.description}}}}} | |attack_type_desc={{{attack_type_desc|{{#invoke:Unit|get|{{{1}}}|passives.1.description|en}}}}} | ||
|attack_type_icon={{{attack_type_icon|{{#invoke:Unit|get|{{{1}}}|passives.1.icon}}}}} | |attack_type_icon={{{attack_type_icon|{{#invoke:Unit|get|{{{1}}}|passives.1.icon}}}}} | ||
|move_type={{{move_type|{{#invoke:Unit|get|{{{1}}}|moveType}}}}} | |move_type={{{move_type|{{#invoke:Unit|get|{{{1}}}|moveType}}}}} | ||
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|passive1_desc={{{passive1_desc|{{#invoke:Unit|get|{{{1}}}|passives.2.description}}}}} | |passive1_desc={{{passive1_desc|{{#invoke:Unit|get|{{{1}}}|passives.2.description|en}}}}} | ||
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|passive2={{{passive2|{{#invoke:Unit|get|{{{1}}}|passives.3.name}}}}} | |passive2={{{passive2|{{#invoke:Unit|get|{{{1}}}|passives.3.name|en}}}}} | ||
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|passive3={{{passive3|{{#invoke:Unit|get|{{{1}}}|passives.4.name}}}}} | |passive3={{{passive3|{{#invoke:Unit|get|{{{1}}}|passives.4.name|en}}}}} | ||
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|passive3_icon={{{passive3_icon|{{#invoke:Unit|get|{{{1}}}|passives.4.icon}}}}} | |passive3_icon={{{passive3_icon|{{#invoke:Unit|get|{{{1}}}|passives.4.icon}}}}} | ||
|passive4={{{passive4|{{#invoke:Unit|get|{{{1}}}|passives.5.name}}}}} | |passive4={{{passive4|{{#invoke:Unit|get|{{{1}}}|passives.5.name|en}}}}} | ||
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|passive4_icon={{{passive4_icon|{{#invoke:Unit|get|{{{1}}}|passives.5.icon}}}}} | |passive4_icon={{{passive4_icon|{{#invoke:Unit|get|{{{1}}}|passives.5.icon}}}}} | ||
|passive5={{{passive5|{{#invoke:Unit|get|{{{1}}}|passives.6.name}}}}} | |passive5={{{passive5|{{#invoke:Unit|get|{{{1}}}|passives.6.name|en}}}}} | ||
|passive5_desc={{{passive5_desc|{{#invoke:Unit|get|{{{1}}}|passives.6.description}}}}} | |passive5_desc={{{passive5_desc|{{#invoke:Unit|get|{{{1}}}|passives.6.description|en}}}}} | ||
|passive5_icon={{{passive5_icon|{{#invoke:Unit|get|{{{1}}}|passives.6.icon}}}}} | |passive5_icon={{{passive5_icon|{{#invoke:Unit|get|{{{1}}}|passives.6.icon}}}}} | ||
|passive6={{{passive6|{{#invoke:Unit|get|{{{1}}}|passives.7.name}}}}} | |passive6={{{passive6|{{#invoke:Unit|get|{{{1}}}|passives.7.name|en}}}}} | ||
|passive6_desc={{{passive6_desc|{{#invoke:Unit|get|{{{1}}}|passives.7.description}}}}} | |passive6_desc={{{passive6_desc|{{#invoke:Unit|get|{{{1}}}|passives.7.description|en}}}}} | ||
|passive6_icon={{{passive6_icon|{{#invoke:Unit|get|{{{1}}}|passives.7.icon}}}}} | |passive6_icon={{{passive6_icon|{{#invoke:Unit|get|{{{1}}}|passives.7.icon|en}}}}} | ||
|active1={{{active1|{{#invoke:Unit|get|{{{1}}}|abilities.1.name}}}}} | |active1={{{active1|{{#invoke:Unit|get|{{{1}}}|abilities.1.name}}}}} | ||
|active1_desc={{{active1_desc|{{#invoke:Unit|get|{{{1}}}|abilities.1.description}}}}} | |active1_desc={{{active1_desc|{{#invoke:Unit|get|{{{1}}}|abilities.1.description|en}}<br><br>{{#invoke:Unit|get|{{{1}}}|abilities.1.infoDescription|en}}}}} | ||
|active1_icon={{{active1_icon|{{#invoke:Unit|get|{{{1}}}|abilities.1.icon}}}}} | |active1_icon={{{active1_icon|{{#invoke:Unit|get|{{{1}}}|abilities.1.icon}}}}} | ||
|focus1={{{focus1|{{#invoke:Unit|get|{{{1}}}|abilities.1.energyLevel}}}}} | |focus1={{{focus1|{{#invoke:Unit|get|{{{1}}}|abilities.1.energyLevel}}}}} | ||
|active2={{{active2|{{#invoke:Unit|get|{{{1}}}|abilities.2.name}}}}} | |active2={{{active2|{{#invoke:Unit|get|{{{1}}}|abilities.2.name|en}}}}} | ||
|active2_desc={{{active2_desc|{{#invoke:Unit|get|{{{1}}}|abilities.2.description}}}}} | |active2_desc={{{active2_desc|{{#invoke:Unit|get|{{{1}}}|abilities.2.description|en}}<br><br>{{#invoke:Unit|get|{{{1}}}|abilities.2.infoDescription|en}}}}} | ||
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|active3={{{active3|{{#invoke:Unit|get|{{{1}}}|abilities.3.name}}}}} | |active3={{{active3|{{#invoke:Unit|get|{{{1}}}|abilities.3.name|en}}}}} | ||
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|focus4={{{focus4|{{#invoke:Unit|get|{{{1}}}|abilities.4.energyLevel}}}}} | |focus4={{{focus4|{{#invoke:Unit|get|{{{1}}}|abilities.4.energyLevel}}}}} | ||
|alt_attack1={{{alt_attack1|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.1.name}}}}} | |alt_attack1={{{alt_attack1|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.1.name|en}}}}} | ||
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|alt_attack1_icon={{{alt_attack1_icon|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.1.icon}}}}} | |alt_attack1_icon={{{alt_attack1_icon|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.1.icon}}}}} | ||
|alt_attack2={{{alt_attack2|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.2.name}}}}} | |alt_attack2={{{alt_attack2|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.2.name|en}}}}} | ||
|alt_attack2_desc={{{alt_attack2_desc|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.2.description}}}}} | |alt_attack2_desc={{{alt_attack2_desc|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.2.description|en}}<br><br>{{#invoke:Unit|get|Infiltrator|alternativeAttacks.2.infoDescription|en}}}}} | ||
|alt_attack2_icon={{{alt_attack2_icon|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.2.icon}}}}} | |alt_attack2_icon={{{alt_attack2_icon|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.2.icon}}}}} | ||
|alt_attack3={{{alt_attack3|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.3.name}}}}} | |alt_attack3={{{alt_attack3|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.3.name|en}}}}} | ||
|alt_attack3_desc={{{alt_attack3_desc|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.3.description}}}}} | |alt_attack3_desc={{{alt_attack3_desc|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.3.description|en}}<br><br>{{#invoke:Unit|get|Infiltrator|alternativeAttacks.3.infoDescription|en}}}}} | ||
|alt_attack3_icon={{{alt_attack31_icon|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.3.icon}}}}} | |alt_attack3_icon={{{alt_attack31_icon|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.3.icon}}}}} | ||
<!-- Translation goes here--> | <!-- Translation goes here--> | ||
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|passive_text=Passive Ability | |passive_text=Passive Ability | ||
|active_text=Active Ability | |active_text=Active Ability | ||
|focus_text=Focus Charges | |||
|alt_attack_text=Alternative Attack | |alt_attack_text=Alternative Attack | ||
}} | }} | ||
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{{loc}}{{stub}} | {{loc}}{{stub}} | ||
Base template: [[Template:Unit Infobox/base]] | Base template: [[Template:Unit Infobox/base]] | ||
{{AbilityTable| | {{AbilityTable|Abyssal Executor}} | ||
{{AbilityTable|Parasite}} | {{AbilityTable|Parasite}} | ||
{{AbilityTable|Infiltrator}} | {{AbilityTable|Infiltrator}} | ||
{{AbilityTable|Hive Huntress}} | {{AbilityTable|Hive Huntress}} | ||
{{AbilityTable|Worldwatcher}} | |||
[[Category:Table templates]] | [[Category:Table templates]] | ||
Revision as of 01:07, 7 May 2026
Base template: Template:Unit Infobox/base
| Creature Type Magic Creature | |
| A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
| Can only attack adjacent enemies. Provokes counterattacks. | |
| Passive Ability Absolute Resistance | |
| Immune to all Magic Damage. | |
| Active Ability Summoning Rite: Executor | |
| Once per battle, summons a stack of Abyssal Executors in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle. | |
| Active Ability Will of the Abyss | |
| Enables this creature to take 1 more turn(s) immediately after its first turn. Does not end the turn. | |
| Active Ability Control Mind | |
| Target enemy creature loses all its possible turns and passes. | |
| Creature Type Hive Spawn | |
| A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle. | |
| Attack Type Long Reach | |
| Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target. | |
| Passive Ability Topple the Strong! | |
| The higher the target’s tier, the more Damage this creature deals to it: +{0}% Damage per tier of difference. | |
| Alternative Attack Melee Attack | |
| Performs an alternative Melee attack. Does not spend Focus Charges. | |
| Creature Type Living | |
| A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
| Can only attack adjacent enemies. Provokes counterattacks. | |
| Movement Type Blink | |
| Teleports directly to destination hex, ignoring obstacles and traps. | |
| Passive Ability Weak Spot | |
| Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5. | |
| Alternative Attack Fighting Style: Hit and Run | |
| This creature will return to its original position after attacking, but deal –50% Damage. Does not spend Focus Charges. | |
| Creature Type Hive Spawn | |
| A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
| Can only attack adjacent enemies. Enemies do not counterattack. | |
| Passive Ability Hivemind: Vanguard | |
| At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 5 Focus Point(s). | |
| Passive Ability Soul Assimilator | |
| At the beginning of a battle, gains bonuses for each faction represented in the enemy’s army: • Temple: +25% Attack • Necropolis: +25% Defense • Grove: +3 Luck and Morale • Dungeon: +20% Damage • Schism: +10% HP • Neutral: +2 Speed | |
| Passive Ability Beelzebub’s Agenda | |
| The hero deals +25% Magic Damage. This effect does not stack. | |
| Passive Ability Squash the Weak! | |
| The lower the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference. | |
| Passive Ability Swift Strike | |
| Enemies do not counterattack. | |
| Active Ability Blasphemous Adoration | |
| Quadruples this creature’s “Soul Assimilator” effects until the end of the next round. Does not end the turn. | |
| Creature Type Construct | |
| Inert matter that has been reanimated with magic or other means. Morale: Always neutral. Luck: Always neutral. Fallen Constructs do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
| Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. | |
| Passive Ability Duelist | |
| Receives no penalty in Melee range, dealing full Damage. | |
| Passive Ability Sharpshooter | |
| Ranged attacks deal full Ranged Damage at any range. | |
| Passive Ability Magic Defense IV | |
| Takes –90% Magic Damage. | |
| Alternative Attack Melee Attack | |
| Performs an alternative Melee attack. Does not spend Focus Charges. | |
| Active Ability Time Loop | |
| Places an invisible trap. When an enemy ground creature steps on it, the creature is transported back to its starting point and forced to end turn. Duration: 2 rounds. | |


