Template:AbilityTable: Difference between revisions
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|attack_type_desc={{{attack_type_desc|{{#invoke:Unit|get|{{{1}}}|passives.1.description}}}}} | |attack_type_desc={{{attack_type_desc|{{#invoke:Unit|get|{{{1}}}|passives.1.description}}}}} | ||
|attack_type_icon={{{attack_type_icon|{{#invoke:Unit|get|{{{1}}}|passives.1.icon}}}}} | |attack_type_icon={{{attack_type_icon|{{#invoke:Unit|get|{{{1}}}|passives.1.icon}}}}} | ||
|move_type={{{move_type|{{#invoke:Unit|get|{{{1}}}|moveType}}}}} | |||
|passive1={{{passive1|{{#invoke:Unit|get|{{{1}}}|passives.2.name}}}}} | |passive1={{{passive1|{{#invoke:Unit|get|{{{1}}}|passives.2.name}}}}} | ||
|passive1_desc={{{passive1_desc|{{#invoke:Unit|get|{{{1}}}|passives.2.description}}}}} | |passive1_desc={{{passive1_desc|{{#invoke:Unit|get|{{{1}}}|passives.2.description}}}}} | ||
Revision as of 23:29, 6 May 2026
Base template: Template:Unit Infobox/base
| Creature Type Embodiment | |
| A spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to -3. Luck range: –3 to -3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
| Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Movement Type Flying | |
| Movement ignores obstacles and traps. | |
| Passive Ability Forging Perfection | |
| Whenever a positive effect is applied to a friendly creature, it is also applied to this creature. The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once. | |
| Alternative Attack ? | |
| Insert alternative attack 1 description here. | |
| Alternative Attack ? | |
| Insert alternative attack 2 description here. | |
| Alternative Attack ? | |
| Insert alternative attack 3 description here. | |
| Active Ability Refract and Reflect | |
| Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.” | |


