Template:AbilityTable: Difference between revisions
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<includeonly>{{AbilityTable/base | <includeonly>{{AbilityTable/base | ||
|type={{{type|}}} | |type={{{type|{{#invoke:Unit|get|{{{1}}}|baseClass.name}}}}} | ||
|type_desc={{{type_desc|}}} | |type_desc={{{type_desc|{{#invoke:Unit|get|{{{1}}}|baseClass.description}}}}} | ||
|type_icon={{{type_icon|}}} | |type_icon={{{type_icon|{{#invoke:Unit|get|{{{1}}}|baseClass.icon}}}}} | ||
|morale_min={{{morale_min|}}} | |morale_min={{{morale_min|{{#invoke:Unit|get|{{{1}}}|moralMin}}}}} | ||
|morale_max={{{morale_max|}}} | |morale_max={{{morale_max|{{#invoke:Unit|get|{{{1}}}|moralMax}}}}} | ||
|luck_min={{{luck_min|}}} | |luck_min={{{luck_min|{{#invoke:Unit|get|{{{1}}}|luckMin}}}}} | ||
|luck_max={{{luck_max|}}} | |luck_max={{{luck_max|{{#invoke:Unit|get|{{{1}}}|luckMax}}}}} | ||
|necromancable={{{necromancable|}}} | |necromancable={{{necromancable|}}} | ||
|attack_type={{{attack_type|}}} | |attack_type={{{attack_type|}}} | ||
| Line 30: | Line 30: | ||
|active1_desc={{{active1_desc|}}} | |active1_desc={{{active1_desc|}}} | ||
|active1_icon={{{active1_icon|}}} | |active1_icon={{{active1_icon|}}} | ||
|focus1_icon={{{focus1_icon|}}} | |||
|active2={{{active2|}}} | |active2={{{active2|}}} | ||
|active2_desc={{{active2_desc|}}} | |active2_desc={{{active2_desc|}}} | ||
|active2_icon={{{active2_icon|}}} | |active2_icon={{{active2_icon|}}} | ||
|focus2_icon={{{focus2_icon|}}} | |||
|active3={{{active3|}}} | |active3={{{active3|}}} | ||
|active3_desc={{{active3_desc|}}} | |active3_desc={{{active3_desc|}}} | ||
|active3_icon={{{active3_icon|}}} | |active3_icon={{{active3_icon|}}} | ||
|focus3_icon={{{focus3_icon|}}} | |||
|active4={{{active4|}}} | |active4={{{active4|}}} | ||
|active4_desc={{{active4_desc|}}} | |active4_desc={{{active4_desc|}}} | ||
|active4_icon={{{active4_icon|}}} | |active4_icon={{{active4_icon|}}} | ||
|focus4_icon={{{focus4_icon|}}} | |||
<!-- Translation goes here--> | <!-- Translation goes here--> | ||
|type_text= | |type_text=Creature Type | ||
|attack_type_text= | |attack_type_text=Attack Type | ||
|move_type_text= | |move_type_text=Movement Type | ||
|passive_text= | |passive_text=Passive Ability | ||
|active_text= | |active_text=Active Ability | ||
}} | }} | ||
</includeonly><noinclude> | </includeonly><noinclude> | ||
{{loc}}{{stub}} | {{loc}}{{stub}} | ||
Base template: [[Template:Unit Infobox/base]] | Base template: [[Template:Unit Infobox/base]] | ||
{{AbilityTable|Angel}} | |||
[[Category:Table templates]] | [[Category:Table templates]] | ||
Revision as of 21:32, 6 May 2026
Base template: Template:Unit Infobox/base
| Creature Type Embodiment | |
| A spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to -3. Luck range: –3 to -3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type | |
| Passive Ability ? | |
| Insert passive ability 6 description here. | |
| Alternative Attack ? | |
| Insert alternative attack 1 description here. | |
| Alternative Attack ? | |
| Insert alternative attack 2 description here. | |
| Alternative Attack ? | |
| Insert alternative attack 3 description here. | |


