Griffin: Difference between revisions

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'''Griffins''' are tier-III [[units]] of the [[Temple]] faction. They can be recruited from the [[Griffin Rookery]].
They can be upgraded into the [[Temple Griffin]] or the [[Guardian Griffin]].
==Description==
<i>Griffins are not native to Jadame — they were brought from Karigor Isle and Antagarich by the Templars. A powerful symbol among the faithful, they soar high into the skies and embolden armies to venture deep into the unknown that surrounds their towns.</i>
==Abilities==
{| class="wikitable"
{| class="wikitable"
|Griffins are not native to Jadame — they were brought from Karigor Isle and Antagarich by the Templars. A powerful symbol among the faithful, they soar high into the skies and embolden armies to venture deep into the unknown that surrounds their towns.
|-
|<b>Passive Traits</b>
|<b>Passive Traits</b>
<ul style="list-style-type:none;line-height:200%;">
<ul style="list-style-type:none;line-height:200%;">
<span style="color:peru;">Alert I: </span>Able to counterattack twice per round.</ul>
<span style="color:peru;">Alert I: </span>Able to counterattack twice per round.</ul>
|-
|-
|<b>Abilities</b>
|<b>Active Abilities</b>
<ul style="list-style-type:none;line-height:200%;">
<ul style="list-style-type:none;line-height:200%;">
<span style="color:peru;">Valiant Cry I: </span>Increase this unit’s attack by 5 and initiative by 1. Caw! Last 2 rounds. Does not end turn. Ability tier 2.<br>
<span style="color:peru;">Valiant Cry I: </span>Increase this unit’s attack by 5 and initiative by 1. Caw! Last 2 rounds. Does not end turn. Ability tier 2.<br>
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{{UnitsNavbox}}
{{UnitsNavbox}}
[[Category:Temple Units]]
[[Category:Temple Units]][[Category:Tier-III Units]]

Revision as of 07:47, 5 May 2026


Griffin
Faction Temple
Tier III
Cost 255Gold
Base Growth +7
SquadValue 233
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
25 7 6 5-9
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 9 5
Related Units
Base unit Griffin
Upgrade A Temple Griffin
Upgrade B Guardian Griffin
Internal ID
griffin

Griffins are tier-III units of the Temple faction. They can be recruited from the Griffin Rookery.

They can be upgraded into the Temple Griffin or the Guardian Griffin.

Description

Griffins are not native to Jadame — they were brought from Karigor Isle and Antagarich by the Templars. A powerful symbol among the faithful, they soar high into the skies and embolden armies to venture deep into the unknown that surrounds their towns.

Abilities

Passive Traits
    Alert I: Able to counterattack twice per round.
Active Abilities
    Valiant Cry I: Increase this unit’s attack by 5 and initiative by 1. Caw! Last 2 rounds. Does not end turn. Ability tier 2.
    Ability Cost:
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