Wisdom: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
m Text replacement - "Skill synergies" to "Skill Synergies" |
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|subname4=Rhythmic Cadence | |subname4=Rhythmic Cadence | ||
|subimage4=wisdom_sub_rhythmic_cadence.png | |subimage4=wisdom_sub_rhythmic_cadence.png | ||
|subdesc4=+30% maximum mana. This bonus is doubled if the hero knows | |subdesc4=+30% maximum mana. This bonus is doubled if the hero knows [[Sorcery]]. | ||
|subname5=Eagle Eye | |subname5=Eagle Eye | ||
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|subname6=Stargazer | |subname6=Stargazer | ||
|subimage6=wisdom_sub_stargazer.png | |subimage6=wisdom_sub_stargazer.png | ||
|subdesc6=+250 Astrology Points per day. This bonus is doubled if the hero knows | |subdesc6=+250 Astrology Points per day. This bonus is doubled if the hero knows [[Scouting]]. | ||
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===Skill Synergies=== | ===Skill Synergies=== | ||
Revision as of 03:14, 5 May 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Wisdom The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School. |
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| Advanced Wisdom The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School. |
Rite of Magic Grants a new global map spell. It allows the hero to convert all of their current Movement points into mana. |
Betweeen the Lines The hero may learn high Neutral magic, regardless of their level. |
Seeing Through Heroic Strike instantly kills all temporary units in the target stack. | ||||
| Expert Wisdom The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School. |
Rhythmic Cadence +30% maximum mana. This bonus is doubled if the hero knows Sorcery. |
Eagle Eye At the start of the battle, the hero learns all spells the enemy knows that the hero is capable of learning. |
Stargazer +250 Astrology Points per day. This bonus is doubled if the hero knows Scouting. | ||||
Skill Synergies
Knowing Wisdom will give the following benefits to other sub-skills:
Effects applied by the hero last 1 round(s) more. This bonus is doubled if the Hero knows Wisdom. | ||
+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the Hero knows Wisdom. | ||
Artifact effects
Holy Sigil of Eridore grants all unlearned Wisdom subskills, as well as those of Logistics and Battle Magic.


