Leadership: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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|subname1=Resolve | |subname1=Resolve | ||
|subimage1=sub_skill_leadership_1_icon.png | |subimage1=sub_skill_leadership_1_icon.png | ||
|subdesc1=Friendly | |subdesc1=Friendly creatures' chance to take an additional turn increases by 1% for each point of Morale. This bonus is doubled if the Hero knows [[Battlecraft]]. | ||
|subname2= | |subname2=Where the Sun Never Sets | ||
|subimage2= | |subimage2=leadership_sub_where_the_sun_never_sets.png | ||
|subdesc2= | |subdesc2=Attack, Defense, Spell Power, and sight radius increase by 2 when in an area you do not control. This bonus is doubled if the hero knows [[Daylight Magic]]. | ||
|subname3= | |subname3=Hero of Legends | ||
|subimage3= | |subimage3=leadership_sub_hero_of_legends.png | ||
|subdesc3= | |subdesc3=Enemy Morale is reduced by 1 in battle. | ||
|subname4= | |subname4=Inspiring Strike | ||
|subimage4= | |subimage4=leadership_sub_inspiring_strike.png | ||
|subdesc4= | |subdesc4=The hero gains a chance to instantly reset the cooldown of Heroic Strike whenever they use it: 5% per point of the hero's Morale. | ||
|subname5=March! | |subname5=March! | ||
|subimage5= | |subimage5=leadership_sub_march.png | ||
|subdesc5=Friendly | |subdesc5=Friendly creatures gain 1 Initiative. | ||
|subname6=Enthusiasm | |||
|subimage6=leadership_sub_enthusiasm.png | |||
|subdesc6=Whenever a friendly creature gains a turn from positive Morale effect, all friendly creatures' Morale increases by I until the end of the next round. | |||
}} | }} | ||
===Skill Synergies=== | ===Skill Synergies=== | ||
Revision as of 19:44, 4 May 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Leadership Morale increases by 1. |
|||||||
| Advanced Leadership Morale increases by 2. |
Resolve Friendly creatures' chance to take an additional turn increases by 1% for each point of Morale. This bonus is doubled if the Hero knows Battlecraft. |
Where the Sun Never Sets Attack, Defense, Spell Power, and sight radius increase by 2 when in an area you do not control. This bonus is doubled if the hero knows Daylight Magic. |
Hero of Legends Enemy Morale is reduced by 1 in battle. | ||||
| Expert Leadership Morale increases by 3. |
Inspiring Strike The hero gains a chance to instantly reset the cooldown of Heroic Strike whenever they use it: 5% per point of the hero's Morale. |
March! Friendly creatures gain 1 Initiative. |
Enthusiasm Whenever a friendly creature gains a turn from positive Morale effect, all friendly creatures' Morale increases by I until the end of the next round. | ||||
Skill Synergies
Knowing Leadership will give the following benefits to other sub-skills:
Avatar’s Attack increases by 25% of its hero’s Spell Power. This bonus is doubled if the Hero knows Leadership. | ||
The hero gains +100% Law points. This bonus is doubled if the Hero knows Leadership. | ||


