Economy: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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|desc1=+500 Gold daily. | |desc1=+500 Gold daily. | ||
|skillimage2=Skill Advanced Economy.png | |skillimage2=Skill Advanced Economy.png | ||
|desc2=+ | |desc2=+750 Gold daily. | ||
|skillimage3=Skill Expert Economy.png | |skillimage3=Skill Expert Economy.png | ||
|desc3=+ | |desc3=+1000 Gold daily. | ||
|subname1=Tax Collector | |subname1=Tax Collector | ||
|subimage1= | |subimage1=economy_sub_tax_collector.png | ||
|subdesc1=+ | |subdesc1=+250 Gold daily. This bonus is doubled if the hero knows [[Logistics]]. | ||
|subname2=Smuggler | |subname2=Smuggler | ||
|subimage2= | |subimage2=economy_sub_smuggler.png | ||
|subdesc2=+1 Crystal, Gem, or Mercury daily (depending on the hero’s faction). | |subdesc2=+1 Crystal, Gem, or Mercury daily (depending on the hero’s faction). | ||
|subname3=Master Builder | |subname3=Master Builder | ||
|subimage3= | |subimage3=economy_sub_master_builder.png | ||
|subdesc3=+1 Wood and Ore daily. | |subdesc3=+1 Wood and Ore daily. | ||
|subname4=Experimenter | |subname4=Experimenter | ||
|subimage4= | |subimage4=economy_sub_experimenter.png | ||
|subdesc4=+5 Alchemical Dust daily. This bonus is doubled if the hero knows [[Insight]]. | |subdesc4=+5 Alchemical Dust daily. This bonus is doubled if the hero knows [[Insight]]. | ||
|subname5=Merchant | |subname5=Merchant | ||
|subimage5= | |subimage5=economy_sub_merchant.png | ||
|subdesc5=The hero counts as an additional Marketplace when calculating trading prices. | |subdesc5=The hero counts as an additional Marketplace when calculating trading prices. | ||
|subname6=Antiquarian | |||
|subimage6=economy_sub_antiquarian.png | |||
|subdesc6=This hero sells artifacts for 25% more Gold and buys them for 25% less. | |||
}} | }} | ||
{{Note box|Smuggler provides rare resources based on the player's starting faction: Gems for [[Temple]] and [[Dungeon]], Mercury for [[Necropolis]] and [[Schism]].}} | {{Note box|Smuggler provides rare resources based on the player's starting faction: Gems for [[Temple]] and [[Dungeon]], Mercury for [[Necropolis]] and [[Schism]], and Crystal for [[Hive]] and [[Grove]].}} | ||
===Skill Synergies=== | ===Skill Synergies=== | ||
Knowing Economy will give the following benefits to other sub-skills: | Knowing Economy will give the following benefits to other sub-skills: | ||
Revision as of 03:42, 4 May 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Economy +500 Gold daily. |
|||||||
| Advanced Economy +750 Gold daily. |
Tax Collector +250 Gold daily. This bonus is doubled if the hero knows Logistics. |
Smuggler +1 Crystal, Gem, or Mercury daily (depending on the hero’s faction). |
Master Builder +1 Wood and Ore daily. | ||||
| Expert Economy +1000 Gold daily. |
Experimenter +5 Alchemical Dust daily. This bonus is doubled if the hero knows Insight. |
Merchant The hero counts as an additional Marketplace when calculating trading prices. |
Antiquarian This hero sells artifacts for 25% more Gold and buys them for 25% less. | ||||
| Notes: |
Skill Synergies
Knowing Economy will give the following benefits to other sub-skills:
Squads on the global map take –15% Gold to join. This bonus is doubled if the Hero knows Economy. | ||
The Hero gains 25% gold and resources from piles on the map. This bonus is doubled if the Hero knows Economy. | ||
Artifact Effects
Holy Sigil of Mearea grants all unlearned Economy subskills, as well as those of Luck and Daylight Magic.


