Economy: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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{{Note box|Smuggler provides rare resources based on the player's starting faction: Gems for [[Temple]] and [[Dungeon]], Mercury for [[Necropolis]] and [[Schism]].}} | {{Note box|Smuggler provides rare resources based on the player's starting faction: Gems for [[Temple]] and [[Dungeon]], Mercury for [[Necropolis]] and [[Schism]].}} | ||
===Skill | ===Skill Synergies=== | ||
Knowing Economy will give the following benefits to other sub-skills: | Knowing Economy will give the following benefits to other sub-skills: | ||
Revision as of 17:47, 3 May 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Economy +500 Gold daily. |
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| Advanced Economy +1000 Gold daily. |
Tax Collector +500 Gold daily. This bonus is doubled if the hero knows Logistics. |
Smuggler +1 Crystal, Gem, or Mercury daily (depending on the hero’s faction). |
Master Builder +1 Wood and Ore daily. | ||||
| Expert Economy +1500 Gold daily. |
Experimenter +5 Alchemical Dust daily. This bonus is doubled if the hero knows Insight. |
Merchant The hero counts as an additional Marketplace when calculating trading prices. |
[[File:{{{subimage6}}}|30px]] | {{{subname6}}} {{{subdesc6}}} | |||
Notes:
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Skill Synergies
Knowing Economy will give the following benefits to other sub-skills:
Squads on the global map take –15% Gold to join. This bonus is doubled if the Hero knows Economy. | ||
The Hero gains 25% gold and resources from piles on the map. This bonus is doubled if the Hero knows Economy. | ||
Artifact Effects
Holy Sigil of Mearea grants all unlearned Economy subskills, as well as those of Luck and Daylight Magic.


