Factions: Difference between revisions

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Governing Body: High Inquisition<br><br>Hailing from Karigor Isle, the Templars have arrived in Jadame to spread their faith: be it by word or by sword. With High Inquisition leading from their bastion, the Temple of the Sun strives to forge the best version of oneself. Their well-rounded troops gain extra benefits from buffs.
Governing Body: High Inquisition<br><br>The Church of the Sun strives to forge the best version of oneself. Its well-rounded troops gain extra benefits from buffs.
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<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Humans</span>
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Humans</span>
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Governing Body: Head of Necromancers' Guild<br><br>A nation respected by many but still distrusted by some, traditionally in charge of performing the last rites of departed Jadameans. The lands surrounding Shadowspire are a mixture of questionable and powerful mages, aristocracy of the night and common folk that they protect and use for their needs. Ruled by Necromancers and Vampires, Shadowspire's undead rise after each battle and often sap strength from their foes with every strike.
Governing Body: Head of Necromancers' Guild<br><br>Ruled by Necromancers and Vampires, Shadowspire's undead rise after each battle and often sap strength from their foes with every strike.
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<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Undead</span>
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Undead</span>
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<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Improving army by raising the Dead</span><br><br>
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Improving army by raising the Dead</span><br><br>


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==Grove==
{{main|Grove}}
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[[File:spring_icon.png|250px|Schism]]
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Governing Body: Druids of the Murmurwoods<br><br>Each of the Murmurwoods' elemental spirits is a unique powerhouse, supported by equally strong — and expensive — rangers and druids.<br><br>
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Eldritch Monsters</span>
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Ability & Spell Denial</span>
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Unblockable Damage</span><br><br>
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Battlefield Control</span>
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==Hive==
{{main|Hive}}
<div style="display:flex;">
[[File:hive_icon.png|250px|Schism]]
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Governing Body: The Dragonfly King<br><br>Bent on conquering Jadame, Beelzebub's Order of the Fly is a faction driven by swift and aggressive tactics. Their strength lies in the
single-minded determination of their ranks, exploiting the diversity of their opponents to strike with precision and speed.<br><br>
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Eldritch Monsters</span>
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Ability & Spell Denial</span>
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Unblockable Damage</span><br><br>
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Battlefield Control</span>


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Governing Body: Unknown<br><br>A splinter faction of Alvar, this group has delved into the Depths of Water through ancient Vori rites, and unleashed a power they hardly seem to fully control. They possess the power to deny their opponents' abilities and magic while summoning ever-growing hordes of monstrous creatures to overwhelm their foes.<br><br>
Governing Body: Unknown<br><br>A splinter faction of Alvar, this group has delved into the Depths of Water using ancient Vori rites. They possess the power to deny
their opponents' abilities and magic while summoning ever-growing hordes of monstrous creatures to overwhelm their foes.<br><br>
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Eldritch Monsters</span>
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Eldritch Monsters</span>
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Ability & Spell Denial</span>
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Ability & Spell Denial</span>
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Governing Body: Triumvirate of Alvar<br><br>The main political force of Jadame the Triumvirate unites various native races of the continent in a strong alliance. Alvar leads the struggle for safety against the impending doom that threatens them all. Formerly underground, currently backstage rulers of Jadame, the faction whose capital is Alvar focuses on subterfuge and versatility. Each of their units has two types of attack.
Governing Body: Triumvirate of Alvar<br><br>Formerly underground, currently backstage rulers of Jadame, the faction whose capital is Alvar focuses on subterfuge and versatility. Each of their units has two types of attack.
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<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Dark Elves</span>
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Dark Elves</span>
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==Grove==
{{main|Grove}}
[[File:spring_icon.png|250px|Grove]]
==Hive==
{{main|Hive}}
[[File:hive_icon.png|250px|Hive]]


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Revision as of 23:50, 11 May 2026


This article is a stub. You can help this wiki by expanding it.

Temple

Main article: Temple

Temple

Governing Body: High Inquisition

The Church of the Sun strives to forge the best version of oneself. Its well-rounded troops gain extra benefits from buffs.

Humans Unit Empowerment Strong Unit Protection

Good flexibility with ranged attacks

Necropolis

Main article: Necropolis

Necropolis

Governing Body: Head of Necromancers' Guild

Ruled by Necromancers and Vampires, Shadowspire's undead rise after each battle and often sap strength from their foes with every strike.

Undead Strong Debuffs & Curses Improving army by raising the Dead



Grove

Main article: Grove

Schism

Governing Body: Druids of the Murmurwoods

Each of the Murmurwoods' elemental spirits is a unique powerhouse, supported by equally strong — and expensive — rangers and druids.

Eldritch Monsters Ability & Spell Denial Unblockable Damage

Battlefield Control

Hive

Main article: Hive

Schism

Governing Body: The Dragonfly King

Bent on conquering Jadame, Beelzebub's Order of the Fly is a faction driven by swift and aggressive tactics. Their strength lies in the single-minded determination of their ranks, exploiting the diversity of their opponents to strike with precision and speed.

Eldritch Monsters Ability & Spell Denial Unblockable Damage

Battlefield Control

Schism

Main article: Schism

Schism

Governing Body: Unknown

A splinter faction of Alvar, this group has delved into the Depths of Water using ancient Vori rites. They possess the power to deny their opponents' abilities and magic while summoning ever-growing hordes of monstrous creatures to overwhelm their foes.

Eldritch Monsters Ability & Spell Denial Unblockable Damage

Battlefield Control

Dungeon

Main article: Dungeon

Dungeon

Governing Body: Triumvirate of Alvar

Formerly underground, currently backstage rulers of Jadame, the faction whose capital is Alvar focuses on subterfuge and versatility. Each of their units has two types of attack.

Dark Elves Beasts & Dragons Flexibility & Versatility

Varied Unit Abilities providing different attack opportunities