Marksman: Difference between revisions

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{{loc}}{{Unit Infobox
{{loc}}{{Unit Infobox
|unit name=Marksman
|name=Marksman
|image=Temple_Marksman_Battlefield.png
}}
|faction=Temple
{| class="wikitable"
|tier=2
|type=[[Living]]
|range=Ranged
|movement=Ground
|hirecost=130 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
|upgradecost=
|growth=14
|health=10
|attack=6 [[File:Battleframe_buff.png|17px]]
|defence=3
|damage_range=3-4
|speed=4 [[File:Battleframe_buff.png|17px]]
|initiative=7 [[File:Battleframe_buff.png|17px]]
|morale=0 (-5 - 5)
|luck=0 (-3 - 3)
|base_unit=[[Crossbowman]]
|upgrade_a=[[Austringer]]
|upgrade_b=
}}{| class="wikitable"
 
|Neither blessings nor gentle arts win wars — metallurgy does. The Church teaches self-perfection in all forms — soul, body, and steel. A heavy crossbow in hand, Order of the Anvil ensures their prayers strengthen the very weapons and armour they forge.
|Neither blessings nor gentle arts win wars — metallurgy does. The Church teaches self-perfection in all forms — soul, body, and steel. A heavy crossbow in hand, Order of the Anvil ensures their prayers strengthen the very weapons and armour they forge.
|-
|-

Revision as of 20:24, 4 May 2026


Marksman
Faction Temple
Tier II
Cost
(Upg. Cost)
140Gold
(35Gold)
Base Growth +14
SquadValue 123
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
10 6This stat is higher compared to the base unit. 3 3-4
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 7This stat is higher compared to the base unit. 3
Related Units
Base unit Crossbowman
Upgrade A Austringer
Upgrade B Marksman
Internal ID
crossbowman_upg_alt
Neither blessings nor gentle arts win wars — metallurgy does. The Church teaches self-perfection in all forms — soul, body, and steel. A heavy crossbow in hand, Order of the Anvil ensures their prayers strengthen the very weapons and armour they forge.
Passive Traits
  • View from Heavens: Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.
  • Sharpshooter: Deals full ranged damage at any range.
Abilities
    Fine Bolt I: Deals +20% damage. Lasts 2 rounds. Does not end turn. Ability tier 3.
    Ability Cost:
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