Leadership: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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[[Category:Hero | [[Category:Hero Skills]] | ||
Revision as of 17:57, 3 April 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Leadership Morale increases by 1. |
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| Advanced Leadership Morale increases by 2. |
Resolve Friendly units' chance to take an additional turn increases by 1% for each point of morale. Doubled if the Hero knows Battlecraft. |
Hero of Legends Enemy morale is reduced by 1 in battle. |
Ups and Downs Whenever a friendly unit triggers negative moral, its morale is increased by 5 until the end of the next round. | ||||
| Expert Leadership Morale increases by 3. |
Where Sun Never Sets Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows Daylight Magic. |
March! Friendly creatures’ Initiative increases by 1. |
[[File:{{{subimage6}}}|30px]] | {{{subname6}}} {{{subdesc6}}} | |||
Skill Synergies
Knowing Leadership will give the following benefits to other sub-skills:
Avatar’s Attack increases by 25% of its hero’s Spell Power. This bonus is doubled if the Hero knows Leadership. | ||
The hero gains +100% Law points. This bonus is doubled if the Hero knows Leadership. | ||


