Artifacts: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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| Line 43: | Line 43: | ||
|name=Excalibur | |name=Excalibur | ||
|effect=Heroic Strike kills +1 tier 1-7 unit | |effect=Heroic Strike kills +1 tier 1-7 unit | ||
|upgrade= | |upgrade=no | ||
|tier=Epic | |tier=Epic | ||
|set= | |set=no | ||
|desc=With this, blood can become magic, and matter can become spirit. | |desc=With this, blood can become magic, and matter can become spirit. | ||
}} | }} | ||
| Line 52: | Line 52: | ||
|name=Garotte | |name=Garotte | ||
|effect=–1 Speed to enemy units | |effect=–1 Speed to enemy units | ||
|upgrade= | |upgrade=no | ||
|tier=Epic | |tier=Epic | ||
|set= | |set=no | ||
|desc=Can’t do much when you’re choking. | |desc=Can’t do much when you’re choking. | ||
}} | }} | ||
| Line 108: | Line 108: | ||
|upgrade=+2 Attack (Unlimited) | |upgrade=+2 Attack (Unlimited) | ||
|tier= Legendary | |tier= Legendary | ||
|set= | |set=no | ||
|desc=Coincidentally, ogres of Ironsand also have a club where they wreak havoc. | |desc=Coincidentally, ogres of Ironsand also have a club where they wreak havoc. | ||
}} | }} | ||
| Line 127: | Line 127: | ||
|name=Shoddy Shield | |name=Shoddy Shield | ||
|effect=+2 Defence | |effect=+2 Defence | ||
|upgrade= | |upgrade=no | ||
|tier=Common | |tier=Common | ||
|set= | |set=no | ||
|desc=It may be just a plank of wood, but at least it’s sturdy wood. | |desc=It may be just a plank of wood, but at least it’s sturdy wood. | ||
}} | }} | ||
| Line 154: | Line 154: | ||
|name=Buckler | |name=Buckler | ||
|effect=Friendly units can counterattack against enemies with swift strike | |effect=Friendly units can counterattack against enemies with swift strike | ||
|upgrade= | |upgrade=no | ||
|tier=Epic | |tier=Epic | ||
|set=Duelist`s Pride | |set=Duelist`s Pride | ||
| Line 163: | Line 163: | ||
|name=Caduceus | |name=Caduceus | ||
|effect=Heroic Strike Restores 4 Mana | |effect=Heroic Strike Restores 4 Mana | ||
|upgrade= | |upgrade=no | ||
|tier=Epic | |tier=Epic | ||
|set= | |set=no | ||
|desc=With this, blood can become magic, and matter can become spirit. | |desc=With this, blood can become magic, and matter can become spirit. | ||
}} | }} | ||
| Line 190: | Line 190: | ||
|name=Fine Wand | |name=Fine Wand | ||
|effect=+1 Level to all spells | |effect=+1 Level to all spells | ||
|upgrade= | |upgrade=no | ||
|tier=Epic | |tier=Epic | ||
|set= | |set=no | ||
|desc=Wands are used to focus mental projections, like crystals can focus light into beams. | |desc=Wands are used to focus mental projections, like crystals can focus light into beams. | ||
}} | }} | ||
| Line 217: | Line 217: | ||
|name=Hourglass of Protection | |name=Hourglass of Protection | ||
|effect=+100% HP restored to allies, affects revival | |effect=+100% HP restored to allies, affects revival | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=Water flows upwards, rewinding time and pain. | |desc=Water flows upwards, rewinding time and pain. | ||
}} | }} | ||
| Line 237: | Line 237: | ||
|upgrade=+2 Defense (Unlimited) | |upgrade=+2 Defense (Unlimited) | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=...Why would a rampaging orge need a shield? | |desc=...Why would a rampaging orge need a shield? | ||
}} | }} | ||
| Line 264: | Line 264: | ||
|name=Head Torch | |name=Head Torch | ||
|effect=+2 sight radius | |effect=+2 sight radius | ||
|upgrade= | |upgrade=no | ||
|tier=Rare | |tier=Rare | ||
|set= | |set=no | ||
|desc=Surprisingly, it was the templars who invented it, not the dwarves. They required even more of the guiding light. | |desc=Surprisingly, it was the templars who invented it, not the dwarves. They required even more of the guiding light. | ||
}} | }} | ||
| Line 345: | Line 345: | ||
|name=Two-faced Mask | |name=Two-faced Mask | ||
|effect=Once per round, if you kill an enemy with Heroic Strike, you can use it again | |effect=Once per round, if you kill an enemy with Heroic Strike, you can use it again | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=The words “Divide your visage, and you shall never face battle alone” are inscribed upon it. | |desc=The words “Divide your visage, and you shall never face battle alone” are inscribed upon it. | ||
}} | }} | ||
| Line 354: | Line 354: | ||
|name=Spellbinder’s Hat | |name=Spellbinder’s Hat | ||
|effect=Adds all tier-5 spells to hero's spellbook | |effect=Adds all tier-5 spells to hero's spellbook | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=Legendary among wizards, this hat is the dream of every mage on Enroth. | |desc=Legendary among wizards, this hat is the dream of every mage on Enroth. | ||
}} | }} | ||
| Line 363: | Line 363: | ||
|name=Amelchia’s Law | |name=Amelchia’s Law | ||
|effect=–1 Initiative to enemy units | |effect=–1 Initiative to enemy units | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set=Dominion of Puppeteers | |set=Dominion of Puppeteers | ||
| Line 374: | Line 374: | ||
|upgrade=+2 Knowledge (Unlimited Upgrades) | |upgrade=+2 Knowledge (Unlimited Upgrades) | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=They say it drives the wearer mad over time. | |desc=They say it drives the wearer mad over time. | ||
}} | }} | ||
| Line 392: | Line 392: | ||
|name=Chain Mail | |name=Chain Mail | ||
|effect=+3 Defence | |effect=+3 Defence | ||
|upgrade= | |upgrade=no | ||
|tier=Common | |tier=Common | ||
|set= | |set=no | ||
|desc=Basic protection. Takes way too long to make for its mediocre defence. | |desc=Basic protection. Takes way too long to make for its mediocre defence. | ||
}} | }} | ||
| Line 410: | Line 410: | ||
|name=Vortex Robe | |name=Vortex Robe | ||
|effect=Whenever an enemy hero casts a spell, 50% of the Mana cost is returned to the wearer | |effect=Whenever an enemy hero casts a spell, 50% of the Mana cost is returned to the wearer | ||
|upgrade= | |upgrade=no | ||
|tier=Rare | |tier=Rare | ||
|set=Ethereal Knowledge | |set=Ethereal Knowledge | ||
| Line 466: | Line 466: | ||
|upgrade=+2 Spellpower (Unlimited upgrades) | |upgrade=+2 Spellpower (Unlimited upgrades) | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=They say it drives the wearer mad over time. | |desc=They say it drives the wearer mad over time. | ||
}} | }} | ||
| Line 473: | Line 473: | ||
|name=Eagle Armour | |name=Eagle Armour | ||
|effect=+5 Morale, +5 Luck | |effect=+5 Morale, +5 Luck | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=Basic protection. Takes way too long to make for its mediocre defence. | |desc=Basic protection. Takes way too long to make for its mediocre defence. | ||
}} | }} | ||
| Line 482: | Line 482: | ||
|name=Robe of Enlightment | |name=Robe of Enlightment | ||
|effect=Adds all tier-3 spells to the hero's spellbook | |effect=Adds all tier-3 spells to the hero's spellbook | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=A wizard once noticed an odd resemblance between weaving and spellcraft. As a result, these robes were created. | |desc=A wizard once noticed an odd resemblance between weaving and spellcraft. As a result, these robes were created. | ||
}} | }} | ||
| Line 502: | Line 502: | ||
|name=Soulless Sash | |name=Soulless Sash | ||
|effect=–1 morale to enemy units | |effect=–1 morale to enemy units | ||
|upgrade= | |upgrade=no | ||
|tier=Common | |tier=Common | ||
|set= | |set=no | ||
|desc=As opposed to all other sashes, notorious for having souls. | |desc=As opposed to all other sashes, notorious for having souls. | ||
}} | }} | ||
| Line 511: | Line 511: | ||
|name=Endless Bag | |name=Endless Bag | ||
|effect=Produces 1 gem, mercury, or crystal, depending on the hero's faction | |effect=Produces 1 gem, mercury, or crystal, depending on the hero's faction | ||
|upgrade= | |upgrade=no | ||
|tier=Rare | |tier=Rare | ||
|set= | |set=no | ||
|desc=Adventurers all over the world throw their possessions into these bags. It’s about time someone began to fish them out. | |desc=Adventurers all over the world throw their possessions into these bags. It’s about time someone began to fish them out. | ||
}} | }} | ||
| Line 529: | Line 529: | ||
|name=Spyglass | |name=Spyglass | ||
|effect=+1 sight radius | |effect=+1 sight radius | ||
|upgrade= | |upgrade=no | ||
|tier=Rare | |tier=Rare | ||
|set= | |set=no | ||
|desc=I spy with my little eye something beginning with an eye of the storm. | |desc=I spy with my little eye something beginning with an eye of the storm. | ||
}} | }} | ||
| Line 574: | Line 574: | ||
|name=Spells in Bottles | |name=Spells in Bottles | ||
|effect=Adds all Tier-4 spells to hero's spellbook | |effect=Adds all Tier-4 spells to hero's spellbook | ||
|upgrade= | |upgrade=no | ||
|tier=Epic | |tier=Epic | ||
|set= | |set=no | ||
|desc=Potions have existed for a long time, but to bottle the very knowledge needed to cast a spell? That is truly an impressive feat. | |desc=Potions have existed for a long time, but to bottle the very knowledge needed to cast a spell? That is truly an impressive feat. | ||
}} | }} | ||
| Line 583: | Line 583: | ||
|name=Magic Key Ring | |name=Magic Key Ring | ||
|effect=Removes all effects that restrict unit rearrangement, surrendering, fleeing, or use of heroic spells and abilities | |effect=Removes all effects that restrict unit rearrangement, surrendering, fleeing, or use of heroic spells and abilities | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=Can unlock the Shackles of War. | |desc=Can unlock the Shackles of War. | ||
}} | }} | ||
| Line 630: | Line 630: | ||
|name=Swamp Boots | |name=Swamp Boots | ||
|effect=Removes all terrain penalty | |effect=Removes all terrain penalty | ||
|upgrade= | |upgrade=no | ||
|tier=Rare | |tier=Rare | ||
|set= | |set=no | ||
|desc=Also work as Snow Boots, Desert Boots, Deathland Boots, etc. | |desc=Also work as Snow Boots, Desert Boots, Deathland Boots, etc. | ||
}} | }} | ||
| Line 657: | Line 657: | ||
|name=Shackles of War | |name=Shackles of War | ||
|effect=Prevents any surrendering or fleeing in battle. | |effect=Prevents any surrendering or fleeing in battle. | ||
|upgrade= | |upgrade=no | ||
|tier=Epic | |tier=Epic | ||
|set= | |set=no | ||
|desc=Should have gone with the Lasso of War to catch the mount too. | |desc=Should have gone with the Lasso of War to catch the mount too. | ||
}} | }} | ||
| Line 666: | Line 666: | ||
|name=Legion’s Leg | |name=Legion’s Leg | ||
|effect=+50% unit growth in all cities. Stacks cumulatively with bonuses from other heroes. | |effect=+50% unit growth in all cities. Stacks cumulatively with bonuses from other heroes. | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=Somewhere, a legless statue is waiting sorrowfully. | |desc=Somewhere, a legless statue is waiting sorrowfully. | ||
}} | }} | ||
| Line 675: | Line 675: | ||
|name=Seven-League Boots | |name=Seven-League Boots | ||
|effect=+40 movement points | |effect=+40 movement points | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=A little month; or ere those shoes grew old. And their trail stretched long. | |desc=A little month; or ere those shoes grew old. And their trail stretched long. | ||
}} | }} | ||
| Line 684: | Line 684: | ||
|name=Warlord Boots | |name=Warlord Boots | ||
|effect=+2 Initiative to friendly units | |effect=+2 Initiative to friendly units | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=Can’t stand in one place, need to act! | |desc=Can’t stand in one place, need to act! | ||
}} | }} | ||
| Line 740: | Line 740: | ||
|name=Lord’s Ring | |name=Lord’s Ring | ||
|effect=+1 Initiative to friendly units | |effect=+1 Initiative to friendly units | ||
|upgrade= | |upgrade=no | ||
|tier=Rare | |tier=Rare | ||
|set= | |set=no | ||
|desc=When your lord commands, you get up and go. Simple as that. | |desc=When your lord commands, you get up and go. Simple as that. | ||
}} | }} | ||
| Line 767: | Line 767: | ||
|name=Chain Link | |name=Chain Link | ||
|effect=Prevents casting of Tier-1 and Tier-2 spells | |effect=Prevents casting of Tier-1 and Tier-2 spells | ||
|upgrade= | |upgrade=no | ||
|tier=Epic | |tier=Epic | ||
|set= | |set=no | ||
|desc=A link from a Concubus chain work around the finger. It’s seen a lot. | |desc=A link from a Concubus chain work around the finger. It’s seen a lot. | ||
}} | }} | ||
| Line 794: | Line 794: | ||
|name=Ring of Neutrality | |name=Ring of Neutrality | ||
|effect=All units in battle have neutral Morale and Luck | |effect=All units in battle have neutral Morale and Luck | ||
|upgrade= | |upgrade=no | ||
|tier=Epic | |tier=Epic | ||
|set= | |set=no | ||
|desc=Chances can be calculated — and neutralized. | |desc=Chances can be calculated — and neutralized. | ||
}} | }} | ||
| Line 812: | Line 812: | ||
|name=Seal of Silence | |name=Seal of Silence | ||
|effect=Heroic Strike removes all counterattack charges from target | |effect=Heroic Strike removes all counterattack charges from target | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=It does more than prevent speech, it robs the very desire to resist. | |desc=It does more than prevent speech, it robs the very desire to resist. | ||
}} | }} | ||
| Line 821: | Line 821: | ||
|name=Sixth Finger | |name=Sixth Finger | ||
|effect=–3 Morale, –3 Luck to enemy units | |effect=–3 Morale, –3 Luck to enemy units | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=King Elloran was said to have cursed touch. Even now his finger brings misfortune, so long as you let it grow into your hand. | |desc=King Elloran was said to have cursed touch. Even now his finger brings misfortune, so long as you let it grow into your hand. | ||
}} | }} | ||
| Line 830: | Line 830: | ||
|name=Soulcaller Ring | |name=Soulcaller Ring | ||
|effect=Summoning abilities from the hero or friendly units produce +50% more units | |effect=Summoning abilities from the hero or friendly units produce +50% more units | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=Some summoned from beyond the veil, some here for the food and pay. | |desc=Some summoned from beyond the veil, some here for the food and pay. | ||
}} | }} | ||
| Line 841: | Line 841: | ||
|name=Omencaller | |name=Omencaller | ||
|effect=–1 enemy Luck | |effect=–1 enemy Luck | ||
|upgrade= | |upgrade=no | ||
|tier=Common | |tier=Common | ||
|set= | |set=no | ||
|desc=An imp on your shoulder spells bad luck... for the enemy. | |desc=An imp on your shoulder spells bad luck... for the enemy. | ||
}} | }} | ||
| Line 877: | Line 877: | ||
|name=Monster Head | |name=Monster Head | ||
|effect=–1 enemy Morale and Luck | |effect=–1 enemy Morale and Luck | ||
|upgrade= | |upgrade=no | ||
|tier=Rare | |tier=Rare | ||
|set= | |set=no | ||
|desc=Can’t be too cheerful when the opponent flaunts their trophies like that. | |desc=Can’t be too cheerful when the opponent flaunts their trophies like that. | ||
}} | }} | ||
| Line 886: | Line 886: | ||
|name=Flag of Truce | |name=Flag of Truce | ||
|effect=Wearer keeps their army whenever they flee from battle | |effect=Wearer keeps their army whenever they flee from battle | ||
|upgrade= | |upgrade=no | ||
|tier=Rare | |tier=Rare | ||
|set= | |set=no | ||
|desc=No matter how powerful you are on the battlefield, in the end all disputes are solved politically. | |desc=No matter how powerful you are on the battlefield, in the end all disputes are solved politically. | ||
}} | }} | ||
| Line 931: | Line 931: | ||
|name=Fallen Angel Wings | |name=Fallen Angel Wings | ||
|effect=Grants the wearer Flight | |effect=Grants the wearer Flight | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=They whisper that the true angels abandoned the Temple of the Sun. Was it the Templars’ zealotry — or the angels’ hubris? | |desc=They whisper that the true angels abandoned the Temple of the Sun. Was it the Templars’ zealotry — or the angels’ hubris? | ||
}} | }} | ||
| Line 940: | Line 940: | ||
|name=Banner of Six Winds | |name=Banner of Six Winds | ||
|effect=+1 Speed to friendly units | |effect=+1 Speed to friendly units | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=There used to be a seventh wind, but he displeased Arina. And then there were six. | |desc=There used to be a seventh wind, but he displeased Arina. And then there were six. | ||
}} | }} | ||
| Line 951: | Line 951: | ||
|name=Magic Scroll | |name=Magic Scroll | ||
|effect=Adds a specific spell to the hero's spellbook | |effect=Adds a specific spell to the hero's spellbook | ||
|upgrade= | |upgrade=no | ||
|tier=Common | |tier=Common | ||
|set= | |set=no | ||
|desc=Parchment imbued with magical knowledge. | |desc=Parchment imbued with magical knowledge. | ||
}} | }} | ||
| Line 960: | Line 960: | ||
|name=Enchanted Magic Scroll | |name=Enchanted Magic Scroll | ||
|effect=Adds a specific level 4 spell to the hero's spellbook | |effect=Adds a specific level 4 spell to the hero's spellbook | ||
|upgrade= | |upgrade=no | ||
|tier=Common | |tier=Common | ||
|set= | |set=no | ||
|desc=Parchment imbued with enough magical knowledge to replicate the power of a master. | |desc=Parchment imbued with enough magical knowledge to replicate the power of a master. | ||
}} | }} | ||
| Line 989: | Line 989: | ||
|upgrade=+1 Attack (Unlimited Upgrades) | |upgrade=+1 Attack (Unlimited Upgrades) | ||
|tier=Common | |tier=Common | ||
|set= | |set=no | ||
|desc=Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self‑improvement. | |desc=Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self‑improvement. | ||
}} | }} | ||
| Line 998: | Line 998: | ||
|upgrade=+1 Defence (Unlimited Upgrades) | |upgrade=+1 Defence (Unlimited Upgrades) | ||
|tier=Common | |tier=Common | ||
|set= | |set=no | ||
|desc=Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self-improvement. | |desc=Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self-improvement. | ||
}} | }} | ||
| Line 1,007: | Line 1,007: | ||
|upgrade=+1 Spellpower (Unlimited Upgrades) | |upgrade=+1 Spellpower (Unlimited Upgrades) | ||
|tier=Common | |tier=Common | ||
|set= | |set=no | ||
|desc=Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self-improvement. | |desc=Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self-improvement. | ||
}} | }} | ||
| Line 1,016: | Line 1,016: | ||
|upgrade=+1 Knowledge (Unlimited Upgrades) | |upgrade=+1 Knowledge (Unlimited Upgrades) | ||
|tier=Common | |tier=Common | ||
|set= | |set=no | ||
|desc=Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self-improvement. | |desc=Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self-improvement. | ||
}} | }} | ||
| Line 1,104: | Line 1,104: | ||
|name=Deck of Spells | |name=Deck of Spells | ||
|effect=Adds all Tier-1 spells to the hero's spellbook. | |effect=Adds all Tier-1 spells to the hero's spellbook. | ||
|upgrade= | |upgrade=no | ||
|tier=Rare | |tier=Rare | ||
|set= | |set=no | ||
|desc=Some wizards enjoyed games and gambling a bit too much. This is the result. | |desc=Some wizards enjoyed games and gambling a bit too much. This is the result. | ||
}} | }} | ||
| Line 1,113: | Line 1,113: | ||
|name=Runestone Shards | |name=Runestone Shards | ||
|effect=Adds all Tier-2 spells to the hero's spellbook. | |effect=Adds all Tier-2 spells to the hero's spellbook. | ||
|upgrade= | |upgrade=no | ||
|tier=Rare | |tier=Rare | ||
|set= | |set=no | ||
|desc=Just a few shards hold vast knowledge, suggesting they may have once been part of something much greater. | |desc=Just a few shards hold vast knowledge, suggesting they may have once been part of something much greater. | ||
}} | }} | ||
| Line 1,149: | Line 1,149: | ||
|name=Ancient Idol | |name=Ancient Idol | ||
|effect=Heroic Strike deals +40 damage | |effect=Heroic Strike deals +40 damage | ||
|upgrade= | |upgrade=no | ||
|tier=Epic | |tier=Epic | ||
|set= | |set=no | ||
|desc=Power flows from its stone eyes, coursing into the body of its owner. | |desc=Power flows from its stone eyes, coursing into the body of its owner. | ||
}} | }} | ||
| Line 1,158: | Line 1,158: | ||
|name=Orb of Twilight | |name=Orb of Twilight | ||
|effect=+1 level to hero's Nightshade spells, –1 level to enemy hero's Nightshade Spells | |effect=+1 level to hero's Nightshade spells, –1 level to enemy hero's Nightshade Spells | ||
|upgrade= | |upgrade=no | ||
|tier=Epic | |tier=Epic | ||
|set= | |set=no | ||
|desc=Nightshade magic is subtle, specialising in negative effects, mind‑reading, and manipulation. | |desc=Nightshade magic is subtle, specialising in negative effects, mind‑reading, and manipulation. | ||
}} | }} | ||
| Line 1,167: | Line 1,167: | ||
|name=Orb of Dawn | |name=Orb of Dawn | ||
|effect=+1 level to hero's Daylight spells, –1 level to enemy hero's Daylight Spells | |effect=+1 level to hero's Daylight spells, –1 level to enemy hero's Daylight Spells | ||
|upgrade= | |upgrade=no | ||
|tier=Epic | |tier=Epic | ||
|set= | |set=no | ||
|desc=Daylight magic is relentless, excelling in positive effects, cleansing, defence, and attack. | |desc=Daylight magic is relentless, excelling in positive effects, cleansing, defence, and attack. | ||
}} | }} | ||
| Line 1,176: | Line 1,176: | ||
|name=Orb of Eternity | |name=Orb of Eternity | ||
|effect=+1 level to hero's Arcane spells, –1 level to enemy hero's Arcane Spells | |effect=+1 level to hero's Arcane spells, –1 level to enemy hero's Arcane Spells | ||
|upgrade= | |upgrade=no | ||
|tier=Epic | |tier=Epic | ||
|set= | |set=no | ||
|desc=Arcane magic is elusive, bending time, space, and raw energy to its will. | |desc=Arcane magic is elusive, bending time, space, and raw energy to its will. | ||
}} | }} | ||
| Line 1,185: | Line 1,185: | ||
|name=Primordial Orb | |name=Primordial Orb | ||
|effect=+1 level to hero's Primal spells, –1 level to enemy hero's Primal Spells | |effect=+1 level to hero's Primal spells, –1 level to enemy hero's Primal Spells | ||
|upgrade= | |upgrade=no | ||
|tier=Epic | |tier=Epic | ||
|set= | |set=no | ||
|desc=Primal magic is raw and untamed, focusing mostly on elemental assaults. | |desc=Primal magic is raw and untamed, focusing mostly on elemental assaults. | ||
}} | }} | ||
| Line 1,194: | Line 1,194: | ||
|name=Tactical Guide | |name=Tactical Guide | ||
|effect=Opponent cannot rearrange units before the start of battle | |effect=Opponent cannot rearrange units before the start of battle | ||
|upgrade= | |upgrade=no | ||
|tier=Epic | |tier=Epic | ||
|set= | |set=no | ||
|desc=22... Ra4 23. Nc3 Ra8 24. Nb5 Ra4 25. Nc3 Ra8 26. Nb5. | |desc=22... Ra4 23. Nc3 Ra8 24. Nb5 Ra4 25. Nc3 Ra8 26. Nb5. | ||
}} | }} | ||
| Line 1,203: | Line 1,203: | ||
|name=Voodoo Doll | |name=Voodoo Doll | ||
|effect=When the wearer is defeated, they can be hired back at the Tavern. | |effect=When the wearer is defeated, they can be hired back at the Tavern. | ||
|upgrade= | |upgrade=no | ||
|tier=Epic | |tier=Epic | ||
|set= | |set=no | ||
|desc=And what a lovely community awaits them there! | |desc=And what a lovely community awaits them there! | ||
}} | }} | ||
| Line 1,212: | Line 1,212: | ||
|name=Mythic Magic Scroll | |name=Mythic Magic Scroll | ||
|effect=Allows the hero a special global spell | |effect=Allows the hero a special global spell | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=Parchment imbued with magical knowledge capable of overcoming distance itself. | |desc=Parchment imbued with magical knowledge capable of overcoming distance itself. | ||
}} | }} | ||
| Line 1,230: | Line 1,230: | ||
|name=Pole Star | |name=Pole Star | ||
|effect=+2 sight radius, +20 movement points | |effect=+2 sight radius, +20 movement points | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=They say stars are the tears of heaven. And tears can be drunk. | |desc=They say stars are the tears of heaven. And tears can be drunk. | ||
}} | }} | ||
| Line 1,239: | Line 1,239: | ||
|name=Orb of Destruction | |name=Orb of Destruction | ||
|effect=Heroic Strike deals +1 damage for each attribute | |effect=Heroic Strike deals +1 damage for each attribute | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=It will take all that you are and turn it into power. | |desc=It will take all that you are and turn it into power. | ||
}} | }} | ||
| Line 1,248: | Line 1,248: | ||
|name=Daylight Tome | |name=Daylight Tome | ||
|effect=All Daylight spells are added to the hero's spellbook | |effect=All Daylight spells are added to the hero's spellbook | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=“Arina the Brave, Justice of the Heavens, Sister of Sunlight that reveals all and strikes true...” | |desc=“Arina the Brave, Justice of the Heavens, Sister of Sunlight that reveals all and strikes true...” | ||
}} | }} | ||
| Line 1,257: | Line 1,257: | ||
|name=Nightshade Tome | |name=Nightshade Tome | ||
|effect=All Nightshade spells are added to the hero's spellbook | |effect=All Nightshade spells are added to the hero's spellbook | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=“Naira the True, the Gentle, Knower of Secrets, Muffler of Steps, wrap me in your wings of silence…” | |desc=“Naira the True, the Gentle, Knower of Secrets, Muffler of Steps, wrap me in your wings of silence…” | ||
}} | }} | ||
| Line 1,266: | Line 1,266: | ||
|name=Primal Tome | |name=Primal Tome | ||
|effect=All Primal spells are added to the hero's spellbook | |effect=All Primal spells are added to the hero's spellbook | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=“Hksmilla, World’s Rage, Primal Eye, unlike any other scholar, with your thousand claws and multiple heads...” | |desc=“Hksmilla, World’s Rage, Primal Eye, unlike any other scholar, with your thousand claws and multiple heads...” | ||
}} | }} | ||
| Line 1,275: | Line 1,275: | ||
|name=Arcane Tome | |name=Arcane Tome | ||
|effect=All Arcane spells are added to the hero's spellbook | |effect=All Arcane spells are added to the hero's spellbook | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=“Doreath the Pure, Weaver of the world’s clearest essence, Master of Time, Space, and Solitude...” | |desc=“Doreath the Pure, Weaver of the world’s clearest essence, Master of Time, Space, and Solitude...” | ||
}} | }} | ||
| Line 1,284: | Line 1,284: | ||
|name=Demonic Heart | |name=Demonic Heart | ||
|effect=Replaces all possible spells in the hero's spellbook with their masterful versions | |effect=Replaces all possible spells in the hero's spellbook with their masterful versions | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=Everyone has all the power of the world in their heart. You just need to tune to the Chorus’s buzz to find it. | |desc=Everyone has all the power of the world in their heart. You just need to tune to the Chorus’s buzz to find it. | ||
}} | }} | ||
| Line 1,293: | Line 1,293: | ||
|name=Orb of Inhibition | |name=Orb of Inhibition | ||
|effect=Prevents spell casting in the first round of combat | |effect=Prevents spell casting in the first round of combat | ||
|upgrade= | |upgrade=no | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=Odd to the touch, as though light and sound did not exist inside. | |desc=Odd to the touch, as though light and sound did not exist inside. | ||
}} | }} | ||
| Line 1,304: | Line 1,304: | ||
|upgrade=Unlimited upgrades | |upgrade=Unlimited upgrades | ||
|tier=Legendary | |tier=Legendary | ||
|set= | |set=no | ||
|desc=If we knew for certain how golden geese are hatched, we’d live like kings. But there doesn’t seem to be a pattern. | |desc=If we knew for certain how golden geese are hatched, we’d live like kings. But there doesn’t seem to be a pattern. | ||
}} | }} | ||
Revision as of 18:00, 13 November 2025
| Name | Description | ||||
|---|---|---|---|---|---|
| Holy Sigil of Roph | Effect While worn, grants all unlearned subskills of the following skills: Ascension, Necromancy, Murmuring, Triumvirate's Strength, Abyssal Communion, Summon Swarm. |
Tier Holy Relic | |||
| No one remembers who Roph once served, but he did so with unwavering loyalty. In time, he became a local saint, embodying the ideals of steadfast devotion to one’s sovereign, faction, and self. | |||||
| Holy Sigil of Mearea | Effect While worn, grants all unlearned subskills of the following skills: Luck, Economy, Daylight Magic. |
Tier Holy Relic | |||
| The gold dragon of myth is said to bring wealth so great that it eventually became a symbol of worship. | |||||
| Holy Sigil of Insara | Effect While worn, grants all unlearned subskills of the following skills: Leadership, Insight, Diplomacy, Tactics. |
Tier Holy Relic | |||
| Legend speaks of an Oracle who could foresee the outcomes of wars and battles. Over time, generals began to revere her name. | |||||
| Holy Sigil of The Second Man | Effect While worn, grants all unlearned subskills of the following skills: Offence, Summon Avatar, Siegecraft. |
Tier Holy Relic | |||
| The First Man in existence is said to have found death, conquered by the power of the Second. At least, that is what the legends tell. | |||||
| Holy Sigil of The Seven Magi | Effect While worn, grants all unlearned subskills of the following skills: Sorcery, Nightshade Magic, Resistance. |
Tier Holy Relic | |||
| Seven powerful mages formed a secret coven. They are no longer in existence, but their Sigil endures. | |||||
| Holy Sigil of Quix | Effect While worn, grants all unlearned subskills of the following skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy. |
Tier Holy Relic | |||
| A conqueror said to have never died, but instead ventured to conquer new worlds beyond this one. Quix exists now only in legend. | |||||
| Holy Sigil of Uurdt | Effect While worn, grants all unlearned subskills of the following skills: Defence, Primal Magic, Recruitment. |
Tier Holy Relic | |||
| “Where blood spills, plants grow.” This was the motto of an ancient druidic cult, and only their sigil remains to tell their tale. | |||||
| Holy Sigil of Eridore | Effect While worn, grants all unlearned subskills of the following skills: Logistics, Battle Magic, Intelligence. |
Tier Holy Relic | |||
| A deity invented by pixies as a prank, it would later be worshipped by many seeking to bless their messages. | |||||
- Tranquil Glass
- 3 items: Fully restores mana at the start of each day.
Items:
- Shamaniac Soul
- 2 items: +25% maximum mana.
- 4 items: All spells in the Spellbook have maximum level. (If all spells must have minimum level due to another effect, neither is active.)
Items:
- Knight’s Honor
- 3 items: +2 Morale and Luck.
- 5 items: +5% chance of Morale and Luck triggering for each point of them the wearer has.
Items:
- Ukhtabar Signet
- 2 items: +100% XP gain.
Items:
- Milos’s Curse
- 3 items: +10 000 Gold per day.
Items:
- Pauper’s Glory
- 2 items: +1 Attack, Defence, Spell Power, Knowledge, Morale and Luck.
- 4 items: +1 more Attack, Defence, Spell Power, Knowledge, Morale and Luck.
- 6 items: +1 more Attack, Defence, Spell Power, Knowledge, Morale and Luck.
Items:
- Angelic Alliance
- 3 items: Creatures from different factions do not lower each other’s Morale.
- 6 items: +2 Initiative and Speed to all friendly creatures.
Items:
Sword of Judgement
Lion’s Shield of Courage
Helm of Heavenly Enlightenment
Armour of Wonder
Celestial Sash of Bliss
Sandals of the Saint
- Dwarven Fortitude
- 4 items: Makes the wearer immune to negative effects in battle and on the global map.
Items:
Protective Belt
Emerald Resonance Controller
Crimson Resonance Controller
Automated Antimagic Shield
- Anaesthesia
- 2 items: Friendly creatures heal 5% of their starting HP at the start of each round. Revives fallen units.
- 3 items: +25% maximum HP to all friendly creatures.
Items:
- Shadow of Death
- 2 items: –1 Morale and Luck to all enemy creatures.
- 3 items: –1 Initiative and Speed to all enemy creatures.
- 4 items: All enemy creatures deal minimal Damage. (If enemy creatures must deal maximum Damage due to another effect, neither is active.)
Items:
- Wanderer’s Way
- 2 items: Eliminates terrain penalty.
Items:
- Living Arrows
- 2 items: +{0} Initiative to all friendly creatures.
- 3 items: Creautres with ranged attacks gain “Double Shot”.
Items:
- Duelist’s Pride
- 2 items: +3 Attack and Defence.
- 3 items: All friendly creatures have unlimited counterattacks.
Items:
- Ethereal Knowledge
- 2 items: +3 Spell Power and Knowledge.
- 4 items: All allied lasting effects from spells and creature abilities have unlimited duration.
Items:
- Inner Song
- 3 items: When friendly creatures use abilities, they don’t end turn.
Items:
- Power of the Dragon Father
- 3 items: +2 to all attributes.
- 5 items: Allied creatures are immune to negative effects.
- 8 items: And also to any Magic Damage.
Items:
Red Dragon Flame Tongue
Dragon Scale Shield
Crown of Dragontooth
Dragon Scale Armour
Slithering Sash
Dragonbone Greaves
Quiet Eye of a Dragon
Dragon Wing Tabard
- Beelzebub’s Chosen
- 2 items: +1 Speed to friendly creatures.
- 4 items: Friendly creatures deal maximum Damage. (If the creature must deal minimum Damage due to another effect, neither is active.)
Items:
- Dominion of Puppeteers
- 3 items: +3 to all attributes.
- 4 items: All spells in the enemy’s Spellbook have minimum level. (If all spells must have maximum level due to another effect, neither is active.)
Items:
- Ambassador’s Word
- 2 items: Neutral creatures join the wearer’s army for free.
Items:
- Warrior’s Strength
- 2 items: +4 Attack.
Items:
- Keeper’s Fortitude
- 2 items: +4 Defence.
Items:
- Wizard’s Might
- 2 items: +4 Spell Power.
Items:
- Scholar’s Wisdom
- 2 items: +4 Knowledge.
Items:


