Artifacts: Difference between revisions
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|upgrade=+1 Attack | |upgrade=+1 Attack | ||
|tier=Rare | |tier=Rare | ||
|set=Knight's Honor | |set=Knight's Honor | ||
|desc=Ending an opponent’s suffering swiftly is a mercy. | |desc=Ending an opponent’s suffering swiftly is a mercy. | ||
}} | }} | ||
| Line 248: | Line 248: | ||
|upgrade=+1 Focus Point | |upgrade=+1 Focus Point | ||
|tier=Common | |tier=Common | ||
|set=Inner Song | |set=Inner Song | ||
|desc=Tell me what mask you wear, and I will tell you who you want to be. | |desc=Tell me what mask you wear, and I will tell you who you want to be. | ||
}} | }} | ||
| Line 389: | Line 389: | ||
}} | }} | ||
{{ArtifactsTableRow | {{ArtifactsTableRow | ||
|image= | |image=knights_honor_plate_armor_artifact.png | ||
|name=Plate Armour | |name=Plate Armour | ||
|effect=+3 Defence | |effect=+3 Defence | ||
| Line 421: | Line 421: | ||
|upgrade=+3 Knowledge | |upgrade=+3 Knowledge | ||
|tier=Epic | |tier=Epic | ||
|set= | |set=Shamaniac Soul | ||
|desc=Murmurwoods casters rarely read, relying instead on memory for their knowledge. | |desc=Murmurwoods casters rarely read, relying instead on memory for their knowledge. | ||
}} | }} | ||
| Line 540: | Line 540: | ||
|upgrade=–5% magic damage taken | |upgrade=–5% magic damage taken | ||
|tier=Epic | |tier=Epic | ||
|set=Dwarven Fortitude | |set=Dwarven Fortitude | ||
|desc=Not to be confused with conveyor belts (unless...). | |desc=Not to be confused with conveyor belts (unless...). | ||
}} | }} | ||
| Line 688: | Line 688: | ||
|upgrade=+1 round | |upgrade=+1 round | ||
|tier=Common | |tier=Common | ||
|set=Shamaniac | |set=Shamaniac Soul | ||
|desc=Helps one cling to incantations as effortlessly as birds cling to branches in their sleep. | |desc=Helps one cling to incantations as effortlessly as birds cling to branches in their sleep. | ||
}} | }} | ||
| Line 1,372: | Line 1,372: | ||
|desc=A deity invented by pixies as a prank, it would later be worshipped by many seeking to bless their messages. | |desc=A deity invented by pixies as a prank, it would later be worshipped by many seeking to bless their messages. | ||
}} | }} | ||
|-| Sets= | |||
{{stub}} | |||
;Tranquil Glass | |||
*3 items: Fully restores mana at the start of each day. | |||
Items: | |||
*[[File:tranquility_magic_mirror_artifact.png|40px]] Magic Mirror | |||
*[[File:tranquility_ring_of_serenity_artifact.png|40px]] Shard of Serenity | |||
*[[File:tranquility_brightmind_tiara_artifact.png|40px]] Mirror Tiara | |||
;Shamaniac Soul | |||
*2 items: +25% maximum mana. | |||
*4 items: All spells in the Spellbook have maximum level. (If all spells must have minimum level due to another effect, neither is active.) | |||
Items: | |||
*[[File:shamaniac_soul_clutching_ring_artifact.png|40px]] Clenching Ring | |||
*[[File:shamaniac_soul_iridescent_cloak_artifact.png|40px]] Iridescent Cloak | |||
*[[File:shamaniac_soul_gemwood_mask_artifact.png|40px]] Sirin Mask | |||
*[[File:shamaniac_soul_shaman_staff_artifact.png|40px]] Shaman Staff | |||
;Knight’s Honor | |||
*3 items: +2 Morale and Luck. | |||
*5 items: +5% chance of Morale and Luck triggering for each point of them the wearer has. | |||
Items: | |||
*[[File:knights_honor_drums_of_war_artifact.png|40px]] Drum of War | |||
*[[File:knights_honor_plate_armor_artifact.png|40px]] Plate Armour | |||
*[[File:knights_honor_armet_artifact.png|40px]] Armet | |||
*[[File:knights_honor_misericorde_artifact.png|40px]] Misericorde | |||
*[[File:knights_honor_lance_artifact.png|40px]] Lance | |||
;Ukhtabar Signet | |||
+{0}% XP gain. | |||
Items: | |||
*[[File:.png|40px]] | |||
;Milos’s Curse | |||
+{0} Gold per day. | |||
Items: | |||
*[[File:.png|40px]] | |||
;Pauper’s Glory | |||
+{0} Attack, Defence, Spell Power, Knowledge, Morale and Luck. | |||
+{0} more Attack, Defence, Spell Power, Knowledge, Morale and Luck. | |||
+{0} more Attack, Defence, Spell Power, Knowledge, Morale and Luck. | |||
Items: | |||
*[[File:.png|40px]] | |||
;Angelic Alliance | |||
Creatures from different factions do not lower each other’s Morale. | |||
+{0} Initiative and Speed to all friendly creatures. | |||
Items: | |||
*[[File:.png|40px]] | |||
;Dwarven Fortitude | |||
Makes the wearer immune to negative effects in battle and on the global map. | |||
Items: | |||
*[[File:.png|40px]] | |||
;Anaesthesia | |||
Friendly creatures heal {0}% of their starting HP at the start of each round. Revives fallen units. | |||
+{0}% maximum HP to all friendly creatures. | |||
Items: | |||
*[[File:.png|40px]] | |||
;Shadow of Death | |||
–{0} Morale and Luck to all enemy creatures. | |||
–{0} Initiative and Speed to all enemy creatures. | |||
All enemy creatures deal minimal Damage. (If enemy creatures must deal maximum Damage due to another effect, neither is active.) | |||
Items: | |||
*[[File:.png|40px]] | |||
;Wanderer’s Way | |||
Eliminates terrain penalty. | |||
Items: | |||
*[[File:.png|40px]] | |||
;Living Arrows | |||
+{0} Initiative to all friendly creatures. | |||
Creautres with ranged attacks gain “Double Shot”. | |||
Items: | |||
*[[File:.png|40px]] | |||
;Duelist’s Pride | |||
+{0} Attack and Defence. | |||
All friendly creatures have unlimited counterattacks. | |||
Items: | |||
*[[File:.png|40px]] | |||
;Ethereal Knowledge | |||
+{0} Spell Power and Knowledge. | |||
All allied lasting effects from spells and creature abilities have unlimited duration. | |||
Items: | |||
*[[File:.png|40px]] | |||
;Inner Song | |||
When friendly creatures use abilities, they don’t end turn. | |||
Items: | |||
*[[File:.png|40px]] | |||
;Power of the Dragon Father | |||
+{0} to all attributes. | |||
Allied creatures are immune to negative effects. | |||
And also to any Magic Damage. | |||
Items: | |||
*[[File:.png|40px]] | |||
;Beelzebub’s Chosen | |||
+{0} Speed to friendly creatures. | |||
Friendly creatures deal maximum Damage. (If the creature must deal minimum Damage due to another effect, neither is active.) | |||
Items: | |||
*[[File:.png|40px]] | |||
;Dominion of Puppeteers | |||
+{0} to all attributes. | |||
All spells in the enemy’s Spellbook have minimum level. (If all spells must have maximum level due to another effect, neither is active.) | |||
Items: | |||
*[[File:.png|40px]] | |||
;Ambassador’s Word | |||
Neutral creatures join the wearer’s army for free. | |||
Items: | |||
*[[File:.png|40px]] | |||
;Warrior’s Strength | |||
+{0} Attack. | |||
Items: | |||
*[[File:.png|40px]] | |||
;Keeper’s Fortitude | |||
+{0} Defence. | |||
Items: | |||
*[[File:.png|40px]] | |||
;Wizard’s Might | |||
+{0} Spell Power. | |||
Items: | |||
*[[File:.png|40px]] | |||
;Scholar’s Wisdom | |||
+{0} Knowledge. | |||
Items: | |||
*[[File:.png|40px]] | |||
</tabber> | </tabber> | ||
Revision as of 16:27, 9 November 2025
| Name | Description | ||||
|---|---|---|---|---|---|
| Holy Sigil of Roph | Effect While worn, grants all unlearned subskills of the following skills: Ascension, Necromancy, Murmuring, Triumvirate's Strength, Abyssal Communion, Summon Swarm. |
Tier Holy Relic | |||
| No one remembers who Roph once served, but he did so with unwavering loyalty. In time, he became a local saint, embodying the ideals of steadfast devotion to one’s sovereign, faction, and self. | |||||
| Holy Sigil of Mearea | Effect While worn, grants all unlearned subskills of the following skills: Luck, Economy, Daylight Magic. |
Tier Holy Relic | |||
| The gold dragon of myth is said to bring wealth so great that it eventually became a symbol of worship. | |||||
| Holy Sigil of Insara | Effect While worn, grants all unlearned subskills of the following skills: Leadership, Insight, Diplomacy, Tactics. |
Tier Holy Relic | |||
| Legend speaks of an Oracle who could foresee the outcomes of wars and battles. Over time, generals began to revere her name. | |||||
| Holy Sigil of The Second Man | Effect While worn, grants all unlearned subskills of the following skills: Offence, Summon Avatar, Siegecraft. |
Tier Holy Relic | |||
| The First Man in existence is said to have found death, conquered by the power of the Second. At least, that is what the legends tell. | |||||
| Holy Sigil of The Seven Magi | Effect While worn, grants all unlearned subskills of the following skills: Sorcery, Nightshade Magic, Resistance. |
Tier Holy Relic | |||
| Seven powerful mages formed a secret coven. They are no longer in existence, but their Sigil endures. | |||||
| Holy Sigil of Quix | Effect While worn, grants all unlearned subskills of the following skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy. |
Tier Holy Relic | |||
| A conqueror said to have never died, but instead ventured to conquer new worlds beyond this one. Quix exists now only in legend. | |||||
| Holy Sigil of Uurdt | Effect While worn, grants all unlearned subskills of the following skills: Defence, Primal Magic, Recruitment. |
Tier Holy Relic | |||
| “Where blood spills, plants grow.” This was the motto of an ancient druidic cult, and only their sigil remains to tell their tale. | |||||
| Holy Sigil of Eridore | Effect While worn, grants all unlearned subskills of the following skills: Logistics, Battle Magic, Intelligence. |
Tier Holy Relic | |||
| A deity invented by pixies as a prank, it would later be worshipped by many seeking to bless their messages. | |||||
- Tranquil Glass
- 3 items: Fully restores mana at the start of each day.
Items:
- Shamaniac Soul
- 2 items: +25% maximum mana.
- 4 items: All spells in the Spellbook have maximum level. (If all spells must have minimum level due to another effect, neither is active.)
Items:
- Knight’s Honor
- 3 items: +2 Morale and Luck.
- 5 items: +5% chance of Morale and Luck triggering for each point of them the wearer has.
Items:
- Ukhtabar Signet
+{0}% XP gain. Items:
- Milos’s Curse
+{0} Gold per day. Items:
- Pauper’s Glory
+{0} Attack, Defence, Spell Power, Knowledge, Morale and Luck. +{0} more Attack, Defence, Spell Power, Knowledge, Morale and Luck. +{0} more Attack, Defence, Spell Power, Knowledge, Morale and Luck. Items:
- Angelic Alliance
Creatures from different factions do not lower each other’s Morale. +{0} Initiative and Speed to all friendly creatures. Items:
- Dwarven Fortitude
Makes the wearer immune to negative effects in battle and on the global map. Items:
- Anaesthesia
Friendly creatures heal {0}% of their starting HP at the start of each round. Revives fallen units. +{0}% maximum HP to all friendly creatures. Items:
- Shadow of Death
–{0} Morale and Luck to all enemy creatures. –{0} Initiative and Speed to all enemy creatures. All enemy creatures deal minimal Damage. (If enemy creatures must deal maximum Damage due to another effect, neither is active.) Items:
- Wanderer’s Way
Eliminates terrain penalty. Items:
- Living Arrows
+{0} Initiative to all friendly creatures. Creautres with ranged attacks gain “Double Shot”. Items:
- Duelist’s Pride
+{0} Attack and Defence. All friendly creatures have unlimited counterattacks. Items:
- Ethereal Knowledge
+{0} Spell Power and Knowledge. All allied lasting effects from spells and creature abilities have unlimited duration. Items:
- Inner Song
When friendly creatures use abilities, they don’t end turn. Items:
- Power of the Dragon Father
+{0} to all attributes. Allied creatures are immune to negative effects. And also to any Magic Damage. Items:
- Beelzebub’s Chosen
+{0} Speed to friendly creatures. Friendly creatures deal maximum Damage. (If the creature must deal minimum Damage due to another effect, neither is active.) Items:
- Dominion of Puppeteers
+{0} to all attributes. All spells in the enemy’s Spellbook have minimum level. (If all spells must have maximum level due to another effect, neither is active.) Items:
- Ambassador’s Word
Neutral creatures join the wearer’s army for free. Items:
- Warrior’s Strength
+{0} Attack. Items:
- Keeper’s Fortitude
+{0} Defence. Items:
- Wizard’s Might
+{0} Spell Power. Items:
- Scholar’s Wisdom
+{0} Knowledge. Items:


