Lightweaver: Difference between revisions
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{{UnitAbility|lang=en|id=living}} | {{UnitAbility|lang=en|id=living}} | ||
{{UnitAbility|lang=en|id=ranged_attack}} | {{UnitAbility|lang=en|id=ranged_attack}} | ||
{{UnitAbility|lang=en|id=lightweaver_1|rank= | {{UnitAbility|lang=en|id=lightweaver_1|rank=1}} | ||
==Laws== | ==Laws== | ||
Revision as of 15:08, 31 July 2026
Lightweaver |
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Faction |
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Tier IV |
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Cost 310 |
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Base growth +6 |
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Squad value 312 |
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| Stats | |||
Health 35
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Attack 11
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Defense 11
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Damage 11-11
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Morale 2
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Luck 0
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Initiative 4
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Speed 2
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Lightweaver |
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| Internal ID | |||
| lightweaver | |||
Lightweavers are tier-IV units of the Temple faction. They can be recruited from the Sundrop Chapel.
They can be upgraded into the Hierophant or the Sun Herald.
Description
One of the scriptures of the Church proclaims, “The Sun is a chalice into which all human souls flow after death. To truly empower it, one must seek enlightenment and self-discipline.” Lightweavers help the faithful achieve this, guiding them in rituals that foster clarity and spiritual strength.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Active Ability
Inner Glow - Rank IThis ability has multiple versions.
Positive effect
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Increases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 1.Duration: 2 round(s).
Laws
This unit is affected by the following Faction Laws:
Lightweaver growth in your cities increases by 2. They deal +2/4/6 Damage.
Tier IICost: 3/2/2
Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2
Law Seals


