Phantasm: Difference between revisions

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{{UnitAbility|lang=en|id=flicker_upg_alt_passive_1}}
{{UnitAbility|lang=en|id=flicker_upg_alt_passive_1|rank=Rank I}}
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Revision as of 13:44, 31 July 2026


Phantasm
Faction
Tier
II
Cost
130Gold
(Upgrade cost)
( 30Gold)
Base growth
+19
Squad value
114
Stats
Health
8
Attack
6This stat is higher compared to the base unit.

Base: 3
Increase: +3
Defense
4This stat is higher compared to the base unit.

Base: 0
Increase: +4
Damage
2-4
Morale
0
Luck
0
Initiative
6This stat is higher compared to the base unit.

Base: 5
Increase: +1
Speed
7This stat is higher compared to the base unit.

Base: 6
Increase: +1
Other Info
Specialist hero
Related Units
Base unit
Upgrade A
Upgrade B
Phantasm
Internal ID
flicker_upg_alt

Phantasms are upgraded tier-II units of the Necropolis faction. They can be recruited from Quiet Pavilion II.

They are one of the upgrades of the Wight, the other being the Wraith.

Description

Souls severed from their bodies succumb to entropy, flickering and fading as they desperately cling to fragments of identity while oblivion slowly consumes them.

Abilities

Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Phantom Vampirism - wiki_ability_rank_Rank I💬This ability has multiple versions.
Each attack restores 20% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.
Does not affect Undead, Embodiments, or Constructs.
Passive Ability
Nightmares
Attacks curse the target. Once per round, Cursed creatures take [ 8 + 1 × amount of units ] Pure Damage at the start of their turn. This effect is stackable.
Duration: 2 round(s).
Does not affect Magic Creatures, Undead, or Constructs.

Laws

This unit is affected by the following Faction Laws:

Wight growth in your cities increases by 4/8. Their minimum Damage increases by 1.
Tier ICost: 3/2 Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2 Law Seals

Related pages