Skeleton: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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==Abilities== | ==Abilities== | ||
{{ | {{UnitAbility|lang=en|id=undead}} | ||
{{UnitAbility|lang=en|id=melee_attack}} | |||
==Laws== | |||
This unit is affected by the following Faction [[Laws]]: | This unit is affected by the following Faction [[Laws]]: | ||
{{LawSummary|lang=en|id=fraction_law_undead_4}} | {{LawSummary|lang=en|id=fraction_law_undead_4}} | ||
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{{LawSummary|lang=en|id=fraction_law_dungeon_6}} | {{LawSummary|lang=en|id=fraction_law_dungeon_6}} | ||
{{Clear}} | {{Clear}} | ||
==Related pages== | |||
{{UnitsNavbox|lang=en|faction=undead}} | {{UnitsNavbox|lang=en|faction=undead}} | ||
[[Category:Necropolis Units]] | [[Category:Necropolis Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 09:01, 31 July 2026
Skeleton |
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Faction |
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Tier I |
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Cost 35 |
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Base growth +30 |
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Squad value 29 |
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| Stats | |||
Health 6
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Attack 4
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Defense 1
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Damage 1-3
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Morale 0
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Luck 0
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Initiative 4
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Speed 3
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Skeleton |
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| Internal ID | |||
| skeleton | |||
Skeletons are tier-I units of the Necropolis faction. They can be recruited from Crypts and Graves.
They can be upgraded into the Skeleton Warrior or the Skeleton Archer.
Description
Skeletons are the simplest product of necromancy, raised without elaborate rituals — just magic binding bones into a crude frame capable of basic movement and obedience.
Abilities
Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Laws
This unit is affected by the following Faction Laws:
Skeleton growth in your cities increases by 4/8. They gain 2 Attack and Defense.
Tier ICost: 3/2
Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2
Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2
Law Seals


