Griffin: Difference between revisions

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==Abilities==
==Abilities==
{{AbilityTable|Griffin|active1=Valiant Cry<sup>{{tt|Rank I|This ability has several versions with different effect strength.}}}}
{{UnitAbility|lang=en|id=magic_creature}}
{{UnitAbility|lang=en|id=melee_attack}}
{{UnitAbility|lang=en|id=fly}}
{{UnitAbility|lang=en|id=base_passive_aware_1}}
{{UnitAbility|lang=en|id=griffin_1}}


===Laws===
==Laws==
This unit is affected by the following Faction [[Laws]]:
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_human_11}}
{{LawSummary|lang=en|id=fraction_law_human_11}}
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{{LawSummary|lang=en|id=fraction_law_dungeon_13}}
{{LawSummary|lang=en|id=fraction_law_dungeon_13}}


{{Clear}}<br>
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=human}}
{{UnitsNavbox|lang=en|faction=human}}
[[Category:Temple Units]]
[[Category:Temple Units]]
[[Category:Units]]
[[Category:Units]]
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Revision as of 07:41, 31 July 2026


Griffin
Faction
Tier
III
Cost
270Gold
Base growth
+7
Squad value
247
Stats
Health
30
Attack
7
Defense
6
Damage
5-9
Morale
0
Luck
0
Initiative
9
Speed
5
Other Info
Related Units
Base unit
Griffin
Internal ID
griffin

Griffins are tier-III units of the Temple faction. They can be recruited from the Griffin Rookery.

They can be upgraded into the Temple Griffin or the Guardian Griffin.

Description

Griffins are not native to Jadame — they were brought from Karigor Isle and Antagarich by the Templars. A powerful symbol among the faithful, they soar high in the skies and embolden armies to venture deep into the unknown that surrounds their towns.

Abilities

Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Alert I
Can counterattack up to twice per round.
Active Ability
Valiant Cry
Positive effect
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
This creature’s Attack increases by 5 and Initiative by 1. Caw!
Duration: 2 round(s).
Does not end the turn.

Laws

This unit is affected by the following Faction Laws:

Griffin growth in your cities increases by 2. They gain 5/10/15 HP.
Tier IICost: 3/2/2 Law Seals
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2 Law Seals

Related pages