Inquisitor: Difference between revisions
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Revision as of 19:32, 22 July 2026
Inquisitor |
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Faction |
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Tier VI |
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Cost 1000 |
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Base growth +2 |
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Squad value 1122 |
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| Stats | |||
Health 90
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Attack 20
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Defense 24
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Damage 19-23
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Morale 0
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Luck 0
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Initiative 7
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Speed 4
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| Other Info | |||
Dwelling |
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| Related Units | |||
Base unit Inquisitor |
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| Internal ID | |||
| inquisitor | |||
Inquisitors are tier-VI units of the Temple faction. They can be recruited from the Threshold Basilica.
They can be upgraded into the Mother Superior or the Excommunicator.
Description
Leaders, judges and executioners — the inquisitors embody the pinnacle of human resolve. Their unbreakable will often proves decisive in battle.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Unyielding I | |
Ignores 20% of the enemy’s Attack when struck.
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| Passive Ability Absolute Resistance | |
Immune to all Magic Damage.
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| Active Ability Infuse ArmorRank I | |
Increases this creature’s Defense by 5 and Speed by 1, and dispels any negative effects that restrict movement.
Duration: 2 round(s). Does not end the turn. | |
| Active Ability Celestial Flail | |
Hits the target and all adjacent enemies.
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Laws
This unit is specifically affected by following Faction Laws:


