Thaumaturgy: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary
removed the old artifact from English pages
Line 8: Line 8:


<!--
<!--
{|class="wikitable" style="width=100%;text-align:left;"
|colspan=4 style="padding-left:20px;padding-right:20px;padding-bottom:20px;|
<span style="color:peru;">Note: </span>when calculating mana costs for extra spells cast using Basic & Advanced Thaumaturgy, the new mana cost will often wind up having a fraction involved. Due to the way the game is coded, when the fraction is exactly .5, it will round the number to the nearest whole <i>even</i> number.<br><br>
<span style="color:peru;">Note: </span>when calculating mana costs for extra spells cast using Basic & Advanced Thaumaturgy, the new mana cost will often wind up having a fraction involved. Due to the way the game is coded, when the fraction is exactly .5, it will round the number to the nearest whole <i>even</i> number.<br><br>


Line 17: Line 15:
</span>
</span>


This will almost never be something you actively have to consider during combat, but it is still interesting to know why you sometimes get mana cost numbers that seem like they don't quite line up with each other.<br>|} -->
This will almost never be something you actively have to consider during combat, but it is still interesting to know why you sometimes get mana cost numbers that seem like they don't quite line up with each other.
-->


==Skill Synergies==
==Skill Synergies==

Revision as of 12:54, 14 June 2026



Thaumaturgy is a skill that lets the hero cast spells twice in the same round. It is exclusive to Magic Heroes.

Levels

Basic Thaumaturgy
The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +100% mana for each use after the first.
Advanced Thaumaturgy
The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +75% mana for each use after the first.
Antimage
Enemy spells cost +4 mana.
Thaumaturge Brilliance
+2 Spell Power and Knowledge.
Practical Incantations
Heroic Strike deals +10 Damage.
Expert Thaumaturgy
The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +50% mana for each use after the first.
Ancient Scrolls
Adds all tier-1 spells to the hero’s Spellbook.
Vast Soul
+10% mana restored each morning.
Archmage
All the spells the hero has learned that belong to one of the Magic Schools gain 1 level(s).


Skill Synergies

Knowing Thaumaturgy will give the following benefits to other subskills: No results

Artifact Effects

Holy Sigil of Quix  — Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy.