Grove: Difference between revisions

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The Grove is a faction found deep in the Murmurwoods and is home to the Warden and Druid heroes. Populated by magical creatures and elemental embodiments, they specialize in empowering themselves via in-combat abilities and amplifying the capabilities of the hero that commands them.  
The Grove is a faction found deep in the Murmurwoods and is home to the Warden and Druid heroes. Populated by magical creatures and elemental embodiments, they specialize in empowering themselves via in-combat abilities and amplifying the capabilities of the hero that commands them.  
==Native Terrain==


==Heroes==
==Heroes==
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==Town Buildings, Build Orders==
==Town Buildings, Build Orders==
Critical resource: Crystals

Revision as of 15:47, 14 May 2026

The content below needs to be updated as it may not accurately represent what's currently in-game.


The Grove is a faction found deep in the Murmurwoods and is home to the Warden and Druid heroes. Populated by magical creatures and elemental embodiments, they specialize in empowering themselves via in-combat abilities and amplifying the capabilities of the hero that commands them.

Native Terrain

Heroes

Moreso than any other faction, the Grove specializes in heroes who are effective at combat magic. 7 of their 18 total heroes start off with access to a masterful spell, and it is fairly straightforward to boost their spellpower and knowledge via buildings, faction laws, and temporary in-combat abilities. However, they are also the only faction that does not have any heroes that specialize in particular schools of magic.

Might hero: Warden Chance to gain Attack on level up (1-24): 35% Chance to gain Defense on level up (1-24): 35%

Chance to gain Spellpower on level up (1-24): 15% Chance to gain Knowledge on level up (1-24): 15%

Might hero: Druid Chance to gain Attack on level up (1-24): 15% Chance to gain Defense on level up (1-24): 15%

Chance to gain Spellpower on level up (1-24): 35% Chance to gain Knowledge on level up (1-24): 35%


Faction Skill

Grove heroes start out with the Murmuring skill. This is a faction-specific skill that enables you to begin battles with Focus Charges, allowing you to begin using your creature and hero abilities right away. This synergizes well with Grove units, as almost all of them have some sort of activated ability they can use in combat to either empower themselves or boost the attributes of their commanding hero.


Faction Laws

Overview of the kinds of effects this factions' laws will have / are good at


Town Buildings, Build Orders

Critical resource: Crystals