Factions: Difference between revisions
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<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Unit Empowerment</span> | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Unit Empowerment</span> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Strong Unit Protection</span><br><br> | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Strong Unit Protection</span><br><br> | ||
</div> | </div> | ||
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<div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | <div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | ||
Governing Body: Druids of the Murmurwoods<br><br>Each of the Murmurwoods' elemental spirits is a unique powerhouse, supported by equally strong — and expensive — rangers and druids.<br><br> | Governing Body: Druids of the Murmurwoods<br><br>Each of the Murmurwoods' elemental spirits is a unique powerhouse, supported by equally strong — and expensive — rangers and druids.<br><br> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;"> | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Elementals & Magical Creatures</span> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;"> | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Strong Spellcasters</span> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Creature Abilities</span><br><br> | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Creature Abilities</span><br><br> | ||
</div> | </div> | ||
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<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Finesse Tactics</span> | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Finesse Tactics</span> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Hivemind</span><br><br> | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Hivemind</span><br><br> | ||
</div> | </div> | ||
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<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Eldritch Monsters</span> | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Eldritch Monsters</span> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Ability & Spell Denial</span> | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Ability & Spell Denial</span> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Battlefield Control</span> | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Battlefield Control</span> | ||
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<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Beasts & Dragons</span> | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Beasts & Dragons</span> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Flexibility & Versatility</span><br><br> | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Flexibility & Versatility</span><br><br> | ||
</div> | </div> | ||
Revision as of 00:09, 12 May 2026
Temple
- Main article: Temple
Governing Body: High Inquisition
The Church of the Sun strives to forge the best version of oneself. Its well-rounded troops gain extra benefits from buffs.
Humans
Unit Empowerment
Strong Unit Protection
Necropolis
- Main article: Necropolis
Governing Body: Head of Necromancers' Guild
Ruled by Necromancers and Vampires, Shadowspire's undead rise after each battle and often sap strength from their foes with every strike.
Undead
Strong Debuffs & Curses
Improving army by raising the Dead
Grove
- Main article: Grove
Governing Body: Druids of the Murmurwoods
Each of the Murmurwoods' elemental spirits is a unique powerhouse, supported by equally strong — and expensive — rangers and druids.
Elementals & Magical Creatures
Strong Spellcasters
Creature Abilities
Hive
- Main article: Hive
Governing Body: The Dragonfly King
Bent on conquering Jadame, Beelzebub's Order of the Fly is a faction driven by swift and aggressive tactics. Their strength lies in the
single-minded determination of their ranks, exploiting the diversity of their opponents to strike with precision and speed.
Melee Focused
Finesse Tactics
Hivemind
Schism
- Main article: Schism
Governing Body: Unknown
A splinter faction of Alvar, this group has delved into the Depths of Water using ancient Vori rites. They possess the power to deny
their opponents' abilities and magic while summoning ever-growing hordes of monstrous creatures to overwhelm their foes.
Eldritch Monsters
Ability & Spell Denial
Battlefield Control
Dungeon
- Main article: Dungeon


