Template:AbilityTable: Difference between revisions
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<includeonly>{{AbilityTable/base | <includeonly>{{AbilityTable/base | ||
|type={{{type|{{#invoke:Unit|get|{{{1}}}|baseClass.name|en}}}}} | |type={{{type|{{#invoke:Unit|get|{{{1}}}|baseClass.name|en}}}}} | ||
|type_desc=<div style="color:white;" | |type_desc=<div style="color:white;">{{{type_desc|{{#invoke:Unit|get|{{{1}}}|baseClass.description|en}}}}}</div> | ||
|type_icon={{{type_icon|{{#invoke:Unit|get|{{{1}}}|baseClass.icon}}}}} | |type_icon={{{type_icon|{{#invoke:Unit|get|{{{1}}}|baseClass.icon}}}}} | ||
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==Examples== | ==Examples== | ||
{{AbilityTable|Abyssal Executor | {{AbilityTable|Abyssal Executor}} | ||
{{AbilityTable|Infiltrator}} | {{AbilityTable|Infiltrator}} | ||
{{AbilityTable|Hive Huntress}} | {{AbilityTable|Hive Huntress}} | ||
{{AbilityTable|Worldwatcher}} | {{AbilityTable|Worldwatcher}} | ||
[[Category:Table templates]] | [[Category:Table templates]] | ||
Revision as of 22:50, 8 May 2026
Base template: Template:AbilityTable/base
Use
{{AbilityTable
|type=
|type_desc=
|type_icon=
|morale_min=
|morale_max=
|luck_min=
|luck_max=
|necromancable=
|attack_type=
|attack_type_desc=
|attack_type_icon=
|move_type=
|passive1=
|passive1_desc=
|passive1_icon=
|passive2=
|passive2_desc=
|passive2_icon=
|passive3=
|passive3_desc=
|passive3_icon=
|passive4=
|passive4_desc=
|passive4_icon=
|passive5=
|passive5_desc=
|passive5_icon=
|passive6=
|passive6_desc=
|passive6_icon=
|active1=
|active1_desc=
|active1_icon=
|focus1=
|active2=
|active2_desc=
|active2_icon=
|focus2=
|active3=
|active3_desc=
|active3_icon=
|focus3=
|active4=
|active4_desc=
|active4_icon=
|focus4=
|alt_attack1=
|alt_attack1_desc=
|alt_attack1_icon=
|alt_attack2=
|alt_attack2_desc=
|alt_attack2_icon=
|alt_attack3=
|alt_attack3_desc=
|alt_attack3_icon=
}}
Examples
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
| |
| Passive Ability Absolute Resistance | |
Immune to all Magic Damage.
| |
| Active Ability Summoning Rite: Executor | |
Once per battle, summons a stack of Abyssal Executors in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle. Does not affect Undead, Embodiments, or Constructs | |
| Active Ability Will of the Abyss | |
Enables this creature to take 1 more turn(s) immediately after its first turn.
Does not end the turn. | |
| Active Ability Control Mind | |
Target enemy creature loses all its possible turns and passes.
Does not affect Embodiments or Constructs | |
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
| |
| Movement Type Blink | |
Teleports directly to destination hex, ignoring obstacles and traps.
| |
| Passive Ability Weak Spot | |
Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.
| |
| Alternative Attack Fighting Style: Hit and Run | |
This creature will return to its original position after attacking, but deal –50% Damage.
Does not spend Focus Charges. | |
| Creature Type Hive Spawn | |
A part of a hivemind that serves a powerful lord from beyond.
Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Enemies do not counterattack.
| |
| Passive Ability Hivemind: Vanguard | |
At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 5 Focus Point(s).
| |
| Passive Ability Soul Assimilator | |
At the beginning of a battle, gains bonuses for each faction represented in the enemy’s army:
• Temple: +25% Attack • Necropolis: +25% Defense • Grove: +3 Luck and Morale • Dungeon: +20% Damage • Schism: +10% HP • Neutral: +2 Speed | |
| Passive Ability Beelzebub’s Agenda | |
The hero deals +25% Magic Damage. This effect does not stack.
| |
| Passive Ability Squash the Weak! | |
The lower the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
| |
| Passive Ability Swift Strike | |
Enemies do not counterattack.
| |
| Active Ability Blasphemous Adoration | |
Quadruples this creature’s “Soul Assimilator” effects until the end of the next round.
Does not end the turn. | |
| Creature Type Construct | |
Inert matter that has been reanimated with magic or other means.
Morale: Always neutral. Luck: Always neutral. Fallen Constructs do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
| |
| Passive Ability Duelist | |
Receives no penalty in Melee range, dealing full Damage.
| |
| Passive Ability Sharpshooter | |
Ranged attacks deal full Ranged Damage at any range.
| |
| Passive Ability Magic Defense IV | |
Takes –90% Magic Damage.
| |
| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
| |
| Active Ability Time Loop | |
Places an invisible trap. When an enemy ground creature steps on it, the creature is transported back to its starting point and forced to end turn.
Duration: 2 rounds. | |


