Kennelmaster: Difference between revisions

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|name=Kennelmaster
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|dwelling=[[Bone Exchange II]]
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|hero=[[Guildmaster Klastor]]
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'''Kennelmasters''' are upgraded tier-IV [[units]] of the [[Necropolis]] faction. They can be recruited from [[Bone Exchange II]].
'''Kennelmasters''' are upgraded tier-IV [[units]] of the [[Necropolis]] faction. They can be recruited from [[Bone Exchange II]].

Revision as of 18:26, 8 May 2026


Kennelmaster
Faction Necropolis
Tier IV
Cost
(Upg. Cost)
360Gold
(100Gold)
Base Growth +10
SquadValue 370
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
30 12This stat is higher compared to the base unit. 13This stat is higher compared to the base unit. 6-8
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 5This stat is higher compared to the base unit. 5This stat is higher compared to the base unit.
Other Info
Dwelling Bone Exchange II
Specialist Hero Guildmaster Klastor
Related Units
Base unit Graverobber
Upgrade A Merchant of Death
Upgrade B Kennelmaster
Internal ID
graverobber_upg_alt

Kennelmasters are upgraded tier-IV units of the Necropolis faction. They can be recruited from Bone Exchange II.

They are one of the upgrades of the Graverobber, the other being the Merchant of Death.

Description

Vampires can be quite eccentric; their refusal to accept the flow of time leads them to hire resurrectionists. These kennelmasters ensure their employers always have a steady pack of dogs to hunt and play with.

Abilities

Creature Type
Undead
NeutralMorale
|
-5 to 5Luck Range
|
NoCounts for Necromancy?
A creature or person whose life has been prolonged by unnatural means.

Morale: Always neutral.
Luck range: –5 to 5.

Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Passive Ability
Smell of the Hunt
Whenever a friendly creature dies, generate 1 Focus Point(s)
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Fetch!
2 Focus Charge(s)
Summons [ 2 × amount of units ] Undead Pet(s) on an adjacent hex. They disappear after the battle.

Does not end the turn.
Active Ability
Hail!
2 Focus Charge(s)
Marks an enemy, causing them always take maximum Damage.
Duration: 2 round(s).

Laws

This unit is specifically affected by following Faction Laws:

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